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Jun 19 2012 11:52am
[QUOTE=irimi,Jun 19 2012 12:41pm]Truthfully, a lot of LoH in pre-patch was overheal. Even with only 800 LoH, I was often in situations where I wasn't getting hit and so LoH didn't do very much, but then I'd get hit very hard and LoH wasn't healing fast enough even at 2.21 hits per second. The damage feels more constant now and the healing/regen coming from LoH seems to be doing more than it did before - both because there's more healing to be done and because there's enough time for it to happen.

huh? so you'd get hit very hard and LoH wasn't healing fast enough before, and now that you hit slower, LoH can do more?
don't you still get hit very hard at times now?

that's some odd logic.
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Jun 19 2012 11:53am
When I said "more consistent damage," I meant more consistent incoming damage. Part of it is the fact that the incoming damage is actually tankable now (instead of being burst down), allowing you to safely LoH back up to full life... whereas before, no amount of IAS could save you from getting 3-shot from a few unlucky hits in a row.

I don't think you know what "placebo" actually means though.


Quote (sion223 @ Jun 19 2012 10:52am)
huh? so you'd get hit very hard and LoH wasn't healing fast enough before, and now that you hit slower, LoH can do more?
don't you still get hit very hard at times now?

that's some odd logic.

The point is that you don't get hit nearly as hard as you used to.


Overall, even with the mob damage nerf, the change has a very unpleasant effect simply because of how much longer it takes to kill things. I'm not a huge fan of the patch at all, and it makes the game significantly less fun than it used to be when I could hit stuff at 2.21 APS and watch those health bars go down. As with a lot of things in D3, Blizz is really failing to take into account the fun factor of things when they're doing balance changes.

This post was edited by irimi on Jun 19 2012 11:57am
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Jun 19 2012 11:56am
So you like how it is now mainly because inferno monster dmg is reduced now.

LoH is still worse than before due to ias nerf, but coupled with monster dmg nerf. It's more balanced now. Is that what you mean?
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Jun 19 2012 11:58am
Quote (sion223 @ Jun 19 2012 10:56am)
So you like how it is now mainly because inferno monster dmg is reduced now. 

LoH is still worse than before due to ias nerf, but coupled with monster dmg nerf.  It's more balanced now.  Is that what you mean?


I never made any "like" or "dislike" comment except in the post right above yours. Overall, I dislike the patch because the game feels a lot less fluid now than it did before.

All I said was that the survivability aspect surprised me -- monk survivability isn't nerfed as hard as I thought it was. I'd say we're about on par as before, if not better off.

If anything, I have a feeling that monks will have to build significantly more offensively than before.

This post was edited by irimi on Jun 19 2012 11:58am
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Jun 19 2012 12:02pm
Quote (irimi @ Jun 19 2012 12:58pm)
I never made any "like" or "dislike" comment except in the post right above yours.  Overall, I dislike the patch because the game feels a lot less fluid now than it did before.

All I said was that the survivability aspect surprised me -- monk survivability isn't nerfed as hard as I thought it was.  I'd say we're about on par as before, if not better off.

If anything, I have a feeling that monks will have to build significantly more offensively than before.


But remember, part of survivability involves killing things.
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Jun 19 2012 12:06pm
Quote (sion223 @ Jun 19 2012 11:02am)
But remember, part of survivability involves killing things.


I don't know what stating the obvious has to do with anything. Of course you have to kill things, but that's not really the point.

Killing things is only relevant to survivability with respect to the enrage timer -- especially now that Blizz seems to have nerfed the mob types that were "kill them before they can kill me with 1 hit". Survivability also increases DPS because it increases your time DPSing. Where you might have needed to kite before, you can stay and fight now, resulting in possibly more DPS than before.

But you don't have to take my word for it. Go play the game and see for yourself. I'm not inclined to convince anyone about this because it really doesn't matter. I was simply posting the impressions I got from running around Tower of the Cursed post-patch. Take it or leave it.
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Jun 19 2012 12:07pm
Quote (irimi @ Jun 19 2012 12:58pm)
I never made any "like" or "dislike" comment except in the post right above yours. Overall, I dislike the patch because the game feels a lot less fluid now than it did before.

All I said was that the survivability aspect surprised me -- monk survivability isn't nerfed as hard as I thought it was. I'd say we're about on par as before, if not better off.


I can see that happening. As long as the damage is consistent and not bursty, it should make it easier to measure how much regen you need. Burst damage was regen's worst enemy. If that's been tweaked, then it might make a viable build slightly cheaper.

Time will tell.
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Jun 19 2012 12:09pm
Quote (sion223 @ Jun 19 2012 01:02pm)
But remember, part of survivability involves killing things.


Yes but the problem was not that, but merely the burst damage coming in. Trying to mitigate it at times was very difficult. I agree DPS is a factor, but not if you're being 1-shotted regardless of your mitigation.
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Jun 19 2012 12:12pm
Can someone help out in regards to what stats are best to stack, what some good viable skill sets are and how the easiest way of going about finding gold is?

I got to Inferno recently and the elite mobs are kicking my ass very handily. Especially the poison/fire chains/lasers/vampiric combination. I've got about 650 all res, 13.5k dmg after the ias nerf, about 6.5k defense, 21k life and no LoH. At first I started to stack lots of dex, vita, but then thought I'd get more res (which then reduced dex/vita since I can't afford anything fancy now).
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Jun 19 2012 12:14pm
Quote (Veranor2 @ Jun 19 2012 01:09pm)
Yes but the problem was not that, but merely the burst damage coming in.  Trying to mitigate it at times was very difficult.  I agree DPS is a factor, but not if you're being 1-shotted regardless of your mitigation.


:S Guess i never had the problem of getting burst damaged or one shotted. So I can't get how you feel.

I haven't tested the new inferno as of yet. It's good if our survivability stays the same. But hope it doesn't take much longer to kill stuff. (definitely a fun factor problem)
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