Quote (irimi @ Jun 19 2012 09:21am)
I wouldn't be so quick to say that. I think monks are still incredibly viable and are still one of the most durable classes in the game. We're well balanced in terms of damage/survivability relative to the difficulty of mobs in Inferno. The DPS nerf from IAS is probably hurting other classes a lot more than us - and I think Wizard is a class that relied on IAS least of all (so perhaps one could see this patch as a huge Wiz buff... not that they needed it).
Overall, I'm surprised that this change didn't affect our survivability as much as I thought. Contrary to what I thought before, LoH is pulling more weight now than ever - most likely because of the more constant but reduced damage.
^ how is LoH possibly pulling more weight? Life on *HIT*... less attack speed, less attacks per second, less heals per second. Just curious what your reasoning is.
That was my thinking why monks are less viable. Not too mention, slower attacks, slower Spirit regen. Less frequent usage of skills. I don't necessarily have as much an issue with DPS loss as i do with the survivability that ias gave us as melee...
Additionally, monks being some of the lowest dps classes in game, now get even more dmg output reduction making my several minute fights 20% longer (being roughly the amount of DPS loss).
the SAME champ fights PRE-nerf in Act2 taking my monk several minutes would take my Wiz half the time in much lesser gear. (Patch notes say they nerfing mob dmg, not HP)
I am certainly not jumping to conclusions, im basing it off of having both a Monk AND Wiz in Inferno at totally polar opposite levels of gear...
Pre-nerf, i did actually enjoy the challenge of a monk, it wasn't as simple as mass dmg glass cannon face rolling as other classes, we are much more gear dependent and rely much heavier on BALANCE (dmg vs survivability).
I enjoyed these aspects... i am just concerned that post-nerf we will have to work that much harder with an already challenging class.
the flat nerf to ias i think was blatantly unnecessary for ANY class. idc if they thought other classes DPS output was overpowered, it didn't affect me and i didn't care... but it DOES affect other aspects besides mass DPS classes...
This post was edited by Batou079 on Jun 19 2012 11:34am