Quoting what I said already, and a new finding.
Quote
The item link pulls the stats (including quality, and item levels) from the item itself. It pulls *every single stat available on the item* and builds it into the final link. For example, here's 3 unid'd items.
Code
Galraki UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
WeaponAttacksPerSecond - 1.3
WeaponMinDamage - 130
WeaponMaxDamage - 243
WeaponDamagePerSecond - 242.45
Sovereign Mail UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
Armor - 383
ArmorTotal - 383
Impellor UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
WeaponAttacksPerSecond - 1.6
WeaponMinDamage - 43
WeaponMaxDamage - 241
WeaponDamagePerSecond - 227.2
Notice that there is no mention of any extra stats, besides the base stats.
Displaying an ID'd item, uses the exact same code in the client, so there's absolutely no change in how it creates the item link. (It still pulls all the stats available, and builds the link) Here's the same 3 items, after being ID'd. (All 4 property rares... bad rolls)
Code
Raging Hewer UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Strength - 135
Sockets - 1
LifeSteal - 2.49939
WeaponAttacksPerSecond - 1.3
WeaponMinDamage - 342
WeaponMaxDamage - 512
WeaponDamagePerSecond - 555.1
Xiansai Artifact UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Vitality - 158
Armor - 383
ArmorTotal - 383
Sockets - 3
HealthPerSecond - 187
ResistCold - 49
Sky Resort UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Intelligence - 103
WeaponAttacksPerSecond - 1.68
WeaponMinDamage - 160
WeaponMaxDamage - 573
WeaponDamagePerSecond - 615.72
WeaponDamageType - Physical
However, with that said, you can determine 4, 5, or 6 affix items before their ID'd, by their quality.
Code
Pulverizer UNID: True
Quality - Rare5
Level - 61
RequiredLevel - 60
WeaponAttacksPerSecond - 1.4
WeaponMinDamage - 78
WeaponMaxDamage - 184
WeaponDamagePerSecond - 183.4
That item will come with 5 affixes. (Rare5 quality)
Again, still doesn't tell you much of anything, other than how many affixes it will roll with.
Edit; and yes, wickerman2 is correct. That's the quality field. The actual enum used in the client is as follows:
Code
Invalid = -1,
Inferior = 0,
Normal = 1,
Superior = 2,
Magic1 = 3,
Magic2 = 4,
Magic3 = 5,
Rare4 = 6,
Rare5 = 7,
Rare6 = 8,
Legendary = 9,
Special = 10,
This post was edited by WomW on Jul 16 2012 12:19am