Quote (Superban @ May 24 2012 09:43am)
20k dps on a monk sounds far fetched..
not at all.. i only have 650 dps weapons and i'm at 13.8k unbuffed dps and after i start hitting cooldowns it jumps to about 16k... if i had 950+dps weapons my dps goes up 1000 for about every 100 dps.. so that's increasting 300dps on each weapon so 3000x2 would give me another 6000 dps and put me at 19.8k.. if he has two 950 dps weapons he can be at 20k easily.
Anywho,, everything i've discussed so far and everything that has been discuss can basically be thrown out the window once you reach act2 inferno.. there is almost nothing here that we have talked about that can prepare you for the increase in difficulty from act1 to act2. My build is for act1 inferno and works extremely well and will only work better and better as i gain more dps.
Act 2 inferno and beyond is not soloableYou need a full, coordinated group.. likely if you are in a guild this would be best.. trying to join pub games for act2 inferno and beyond would mostly be a waste of time. If you are a monk or barb, you have to play the tank roll, and i mean you have to sacrifice every ounce of your dps and max out resistances and hp like whoa.. I"m talkin gear with 200+ vit, 60+res all with 40+res to a specific res (cold res in my case) to have 100+ res on each item piece, as much +life on hit as possible.. A gangster shield with 3700+ block for 20%, two justice lanterns would be nice for that +11%block on each with other ideal tanking stats. Use nothing but tanking abilities and passives.
The idea is you have to be able to take hits long enough for your party to kill everything I'm going to start building a tanking set and storing it in my bags
Here's the problem.. if you're looking to pick up a gear set like this it willl probably cost close to 20 million in game gold.
This post was edited by InsomniA9 on May 24 2012 11:22am