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Sep 30 2012 01:51pm
Quote (FraterPerdurabo @ Sep 30 2012 02:51pm)
OH dmg: 87-129


Yeah that too
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Sep 30 2012 01:56pm
hey everyone, i am looking to start boosting up my dps on my which doctor.

where would be the best place to start?

any tips edvice skills or build issues you may think i have will be greatly appeciated.


http://us.battle.net/d3/en/profile/ekoe-1530/hero/26775915
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Sep 30 2012 02:01pm
Quote (ekoe @ Sep 30 2012 02:56pm)
hey everyone, i am looking to start boosting up my dps on my which doctor.

where would be the best place to start?

any tips edvice skills or build issues you may think i have will be greatly appeciated.


http://us.battle.net/d3/en/profile/ekoe-1530/hero/26775915


Depends a lot on how much igg you have to spare.
In general though try and get more +Crit Damage. That'll make your DPS skyrocket for sure. I can be more specific when I know what kind of budget you're working with.
Other than that your build looks solid.
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Sep 30 2012 02:28pm
http://us.battle.net/d3/en/profile/smileandwave-1893/hero/27271548

Here is my new wd. Does pretty well in act 3 inferno. Just having trouble in certain situations keeping my life up. (fiels of slaughter). He is a budget build so far and im holding off buying rings til new patch. Any advice to up my survivability. Im 70k dmg unbuf with 2.6 lifesteel( I need more dmg I know) and im at 800+ resists unbuffed with 41k life and a little over 3k armor. And yeah my armor is a bit low. Any ideas? I know he needs lots of upgrades
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Sep 30 2012 02:30pm
How much damage should I aim for on my off-hand?
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Sep 30 2012 02:56pm
Quote (Smokey-101- @ 30 Sep 2012 17:30)
How much damage should I aim for on my off-hand?


THIS!

also how does game calculate 1hand + mojo dmg? Should i just sum both (making average for mojo, something like that?)?

This post was edited by DesTTTTT on Sep 30 2012 02:56pm
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Sep 30 2012 03:01pm
Quote (Smokey-101- @ Sep 30 2012 08:30pm)
How much damage should I aim for on my off-hand?


Quote (DesTTTTT @ Sep 30 2012 08:56pm)
THIS!

also how does game calculate 1hand + mojo dmg? Should i just sum both (making average for mojo, something like that?)?


Really the higher the better. 400+ would be sweet to have, but other than that anything over 370 or so is not bad.
+dmg is probably one of the best scaling stats in the game.

I don't know exactly how it is calculated in D3, but in D2 it was enhanced by everything (i.e. ed% from items, skills, etc).
In D2 it was added on to your base weapon dmg and I'd imagine that it probably works that way in D3 too.
In any case, I've seen my dps increase immensely from changing OHs.
OHs are as important as your weapon.
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Sep 30 2012 03:02pm
On mojos you should aim for 70-350 DPS minimum. They are pretty easy to find for a low price now. I believe the top damage on ilvl 62 mojos is 110-409, so the more damage you can find, the better. Then you want to look for int and cc and then mana regen and other stats if you need them or if you can simply find a nice one with them.
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Sep 30 2012 03:11pm
would it be better if i got a 950+dps 1 hand w/ 150+ int /open socket/ 90+ Crit? As apposed to my current.

Paired with a 90-280dmg / 150 int 104 vit / 8.5 crit /115 mana

http://us.battle.net/d3/en/profile/RaiNHawK-1741/hero/17918849

or what can i upgrade? got 20 mil to spend ~$$$~
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Sep 30 2012 03:32pm
http://preview.tinyurl.com/9zmfl3d

Two questions:

1.) How can I move up in DPS as quickly as possible without sacrificing too much MF?
2.) Assuming the answer is "dropping the midrange TotD," what's a solid A3 build that doesn't involve Grave Injustice?
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