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Sep 29 2012 11:02am
Quote (DesTTTTT @ 29 Sep 2012 13:59)
Nice thread, i've been looking for this, should be sticky!
So here's my first wd, i've been off since that patch that buffed legendaries, and decided to make a wd now, just reached lvl 60.

Take a look: http://us.battle.net/d3/en/profile/Rmc-1926/hero/26739167

Just started playing on inferno, and a1 seems pretty easy (wich doesn't means nothing rofl).

I've been doing some tests with soul harvest and vodoo, wich do yall think its best? any hidden buffs or something like that?
also i've played with locust swarm untill i reached bears lvl and it was amazing, is there any way/build to use them together? actually im in doubt of grasp of the dead and locust, and not sure wich runes should i use.
also after patches, does cc and cdmg have a max cap?

last question would be about passives, what are the most commom? btw ive seen people talking about radius effect on wd, what does it makes?

some started questions, but i've just came back, thanks.


also i've made some tests with 1hand + mojo and 2hand ones, but when i saw that "skorn" i decided to already start with 2hand ones.

discuss, thanks.
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Sep 29 2012 11:05am
Quote (Skywalker @ Sep 28 2012 07:18pm)
Don't waste your igg on a TotD, there are plenty of mojos that are better but way cheaper.
I got my mojo for 2m, and I haven't seen a TotD better, and they're all going for 10m++ from what I've seen (the similar ones anyways).

Only reason to go for a TotD would be for the 20yard radius buff.


can u link me your profile? The only other offhand i might use is the uhkrianpian or whatever serpent it's nice but it doesn't get max mana on it + mana regen. But it has bonus vs elites, higher dps, and 1.5% more max crit.
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Sep 29 2012 11:07am
Quote (DesTTTTT @ 29 Sep 2012 12:59)
Nice thread, i've been looking for this, should be sticky!
So here's my first wd, i've been off since that patch that buffed legendaries, and decided to make a wd now, just reached lvl 60.

Take a look: http://us.battle.net/d3/en/profile/Rmc-1926/hero/26739167

Just started playing on inferno, and a1 seems pretty easy (wich doesn't means nothing rofl).

I've been doing some tests with soul harvest and vodoo, wich do yall think its best? any hidden buffs or something like that?
also i've played with locust swarm untill i reached bears lvl and it was amazing, is there any way/build to use them together? actually im in doubt of grasp of the dead and locust, and not sure wich runes should i use.
also after patches, does cc and cdmg have a max cap?

last question would be about passives, what are the most commom? btw ive seen people talking about radius effect on wd, what does it makes?

some started questions, but i've just came back, thanks.


Soul Harvest is a must imo, and most WDs will tell you the same. With the buff to Vengeful Spirit, it is even more useful. Huge buff to DPS, buff to AR and it hits as hard as a Zombie Bear to everything within 16 yards. BBV, not so great.

Locust isn't worth the mana cost IMO. I think it should have received a buff last patch.

Lots of people are running a Grave Injustice spec (including myself). Makes runs a lot faster, heals your health and mana and it reduces cooldowns with every monster killed within your pick up radius.
Other good passives are Jungle Fort if you aren't geared as well, Spirit Vessel, Gruesome Feast, etc. It really depends on your gear, and how you like to play.

This post was edited by trix123 on Sep 29 2012 11:08am
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Sep 29 2012 11:09am
Quote (NecroPk @ Sep 29 2012 08:35am)
Useless...  It boosts dps greatly and on top of that grants more AR.  I believe useless is a poor choice of words sir.


i agree lol. Plus i use it for damage.

Quote (trix123 @ Sep 28 2012 08:00pm)
Don't waste your gold on a TotD. You can look in my profile(in sig) to see my mojo which cost me 500k. Then maybe you will fully understand. A good TotD will run 50-100+ mil, making it not worth the 20 yards (unless your rich or find a nice one yourself). Getting pieces with Pickup Radius is far better and less expensive. Especially for things like Pants and Shoulders which aren't going to roll any other useful 6th property, making PR a perfect filler.


yup def if u lower budget go for stuff like that but, totd can also give you higher vitality,int, and max mana + mana regen. But its more end game ish. If u can find pickup radius on stuff like vile wards, or maybe your bracers. I think your set. But I think u still nee at least 2 pieces with it to make up for the 20 yard from totd. So it's all aobut ah shopping i guess.
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Sep 29 2012 11:11am
Quote (trix123 @ Sep 29 2012 10:07am)
Soul Harvest is a must imo, and most WDs will tell you the same. With the buff to Vengeful Spirit, it is even more useful. Huge buff to DPS, buff to AR and it hits as hard as a Zombie Bear to everything within 16 yards. BBV, not so great.

Locust isn't worth the mana cost IMO. I think it should have received a buff last patch.

Lots of people are running a Grave Injustice spec (including myself). Makes runs a lot faster, heals your health and mana and it reduces cooldowns with every monster killed within your pick up radius.
Other good passives are Jungle Fort if you aren't geared as well, Spirit Vessel, Gruesome Feast, etc. It really depends on your gear, and how you like to play.


I totally agree that wd = so many viable builds and based on playstyle then your gear yourself around it. JW why no one uses bbv? With grave injustice it's less then 1min cd most of the time i almost have it up every elite pack, what would i replace it as, i like just casting it, going against a wall and spamming and seeing elites die really fast, helps tons on rd to kill them b4 spirit walk is up. Any tips on what i would replace? i can't use pets cause everything dies too fast so they are useless, and in groups i use bbv and mass confusion vs horrify/bbv for solo to move faster to melt elites even faster.
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Sep 29 2012 11:19am
Quote (trix123 @ 29 Sep 2012 14:07)
Soul Harvest is a must imo, and most WDs will tell you the same. With the buff to Vengeful Spirit, it is even more useful. Huge buff to DPS, buff to AR and it hits as hard as a Zombie Bear to everything within 16 yards. BBV, not so great.

Locust isn't worth the mana cost IMO. I think it should have received a buff last patch.

Lots of people are running a Grave Injustice spec (including myself). Makes runs a lot faster, heals your health and mana and it reduces cooldowns with every monster killed within your pick up radius.
Other good passives are Jungle Fort if you aren't geared as well, Spirit Vessel, Gruesome Feast, etc. It really depends on your gear, and how you like to play.


Quote (supamanjon @ 29 Sep 2012 14:11)
I totally agree that wd = so many viable builds and based on playstyle then your gear yourself around it.  JW why no one uses bbv? With grave injustice it's less then 1min cd most of the time i almost have it up every elite pack, what would i replace it as, i like just casting it, going against a wall and spamming and seeing elites die really fast, helps tons on rd to kill them b4 spirit walk is up. Any tips on what i would replace? i can't use pets cause everything dies too fast so they are useless, and in groups i use bbv and mass confusion vs horrify/bbv for solo to move faster to melt elites even faster.


thanks for the tips, ill try that grave injustice too.

and how about main hand skill, im currently with 3x psn darts, but saw lots of people with that fireskull,firebat combination and even some toads and spiders. any hints?

about gameplay, im more like hit and run style, so that is what i would focus my build. and maybe mass dmg, speed dmg, something like that.
not kitting all day as it was with dh on inferno when game was released! =0

here's my char: http://us.battle.net/d3/en/profile/Rmc-1926/hero/26739167

This post was edited by DesTTTTT on Sep 29 2012 11:21am
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Sep 29 2012 12:49pm
Quote (DesTTTTT @ Sep 29 2012 12:19pm)
thanks for the tips, ill try that grave injustice too.

and how about main hand skill, im currently with 3x psn darts, but saw lots of people with that fireskull,firebat combination and even some toads and spiders. any hints?

about gameplay, im more like hit and run style, so that is what i would focus my build. and maybe mass dmg, speed dmg, something like that.
not kitting all day as it was with dh on inferno when game was released! =0

here's my char: http://us.battle.net/d3/en/profile/Rmc-1926/hero/26739167


i prefer firebomb:ghost bomb rune just for the area it damages. that along with bear spams just melts all mobs.
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Sep 29 2012 01:01pm
monster power 10, elites and azmo

http://www.youtube.com/watch?v=uoDux7FgVvs

guy has decent gear, 160k unbuffed
still takes forever
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Sep 29 2012 02:24pm
Quote (Skywalker @ Sep 29 2012 06:49pm)
i prefer firebomb:ghost bomb rune just for the area it damages.  that along with bear spams just melts all mobs.


With D3 at its current state I cant see using 2 skill slots for dps abilities. 1.05 might bring another story with monsters health etc....but I think I will cross that bridge when it comes.
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Sep 29 2012 02:44pm
Quote (ae1337 @ Sep 29 2012 12:01pm)
monster power 10, elites and azmo

http://www.youtube.com/watch?v=uoDux7FgVvs

guy has decent gear, 160k unbuffed
still takes forever


YEA monster power 10+ u need vq cause u just run out of mana.

And 700+ all resist and 160k is insane. i wonder if it's cause i use stone of jordan that people's dps are so much higher then mine :| I could get a tal rasha baller ammy but that's it for me for upgrades without spending shitttt tons. btw @ae acid cloud is a bit faster i made a new video but only for solo.
and it takes 2 casts per mob not just 1. But i still run past stuff without seeing loot sometimes :p

Acid Cloud Solo Only build (haven't tested with duo)
http://www.youtube.com/watch?v=QQV2LFBHbEk
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