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May 24 2012 03:37am
Quote (InsomniA9 @ 24 May 2012 02:03)
I've come to the conclusion that shields aren't viable for monks. I'm able to roll through elites in act1 inferno right now. Within using all my cooldowns I can kill at least 1 elite mob before potentially dying if i can't get away, even the vortex/jailor mobs. And with the nerf on boon of protection it's not completely viable for me to use mantra of healing anymore.

12.8k unbuffed dps.

1. Breath of heaven - increased damage rune
2. Serenity - healing rune
3. seven sided strike - increased damage rune
4. mantra of conviction - increased damage rune
left click. thousand fists w/ spirit generator rune
right click. crippling wave w/ dmg reduction rune (for tanking packs of normal mobs)

I'm currently pursing as much +life on hit as possible.. i have 444 right now just from my weapon. You can gain these bonus's from other gear as well. I'm wondering what the max would be.. maybe 2k would be godly?

Passives.
1. 100% dext to armor
2. highest res becomes all res
3. 16% damage increase from casting direct heals

This isn't the optimal damage build possible but it's very deadly and gives me enough survivability to roll through act1 inferno and kill things faster before they kill me essentially.

I'm considering swapping out my damage passive for dw dodge.. but i do a fair amount of kiting and try to avoid hits as much as possible so i feel it would negate the effectiveness of being a damage build.


You could use the passieve that increased dmg when you are using spirit regen moves.
You are using 2 of those moves anyway.
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May 24 2012 03:57am
just try that one, got some issue with the explod mobs at act1...

got 33k life 15kdps,

was wondering what we need to do with the stuff

@res / armor/vita/dxt ?
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May 24 2012 04:08am
Quote (et3rnal @ 24 May 2012 11:23)
yeah. those are the same attacks that go through serinity.

super attacks i guess


Well in my experience they dont go through serenity? I ve been hitting Serenity every time when I see them swing their glowing maces my way - I have never been killed by them (or by anyone/anything really) while under Serenity. Are you sure you still were under Serenity? Maybe you got lagged or something?

I dont believe Ive been able to dodge such an attack tho...

Quote (nexty @ 24 May 2012 11:57)
just try that one, got some issue with the explod mobs at act1...

got 33k life 15kdps,

was wondering what we need to do with the stuff

@res / armor/vita/dxt ?


I hit serenity when I see a larger group of the kamikazee guys incoming. You can also dodge their explosions, Ib had it happen quite often



This post was edited by Neuuubeh on May 24 2012 04:11am
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May 24 2012 04:08am
havent read the whole topic, but can you build monk as a support? havent played much d3, so im probly pretty clueless :)
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May 24 2012 04:12am
Quote (MalleHald @ 24 May 2012 12:08)
havent read the whole topic, but can you build monk as a support? havent played much d3, so im probly pretty clueless :)


Yeah, mantras are obviously good for the whole party and with some clever skill use you can hold aggro for pretty long, thus protecting rest of the party
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May 24 2012 04:55am
Quote (Chaoz @ 24 May 2012 11:36)
need some tipps for monk plz

i get completly grounded on inferno a2,

i used to play with the mantra of healing+abs, but even with that build i got no chance

what is the most important part to push?

armor? res? dps? life?

atm i got ~4k armor, 150+all res, around 13k unbuffed dps and 42k life


anyone?
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May 24 2012 05:18am
Quote (Chaoz @ May 24 2012 08:55am)
anyone?


u need more res for a2
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May 24 2012 05:32am
Quote (Increased @ 24 May 2012 13:18)
u need more res for a2


thats all? Oo

still going with mantra+abs and spam it?
Member
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May 24 2012 06:24am
Quote (InsomniA9 @ May 23 2012 06:03pm)
I've come to the conclusion that shields aren't viable for monks. I'm able to roll through elites in act1 inferno right now. Within using all my cooldowns I can kill at least 1 elite mob before potentially dying if i can't get away, even the vortex/jailor mobs. And with the nerf on boon of protection it's not completely viable for me to use mantra of healing anymore.

12.8k unbuffed dps.

1. Breath of heaven - increased damage rune
2. Serenity - healing rune
3. seven sided strike - increased damage rune
4. mantra of conviction - increased damage rune
left click. thousand fists w/ spirit generator rune
right click. crippling wave w/ dmg reduction rune (for tanking packs of normal mobs)

I'm currently pursing as much +life on hit as possible.. i have 444 right now just from my weapon. You can gain these bonus's from other gear as well. I'm wondering what the max would be.. maybe 2k would be godly?

Passives.
1. 100% dext to armor
2. highest res becomes all res
3. 16% damage increase from casting direct heals

This isn't the optimal damage build possible but it's very deadly and gives me enough survivability to roll through act1 inferno and kill things faster before they kill me essentially.

I'm considering swapping out my damage passive for dw dodge.. but i do a fair amount of kiting and try to avoid hits as much as possible so i feel it would negate the effectiveness of being a damage build.


I think if you changed your build up a little to institute some dodge, you'd actually have an amazing build.
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May 24 2012 07:55am
Quote (orangetomato @ May 24 2012 02:14am)
Where's armor?



My bad, armor comes with physical resist, armor comes first, then resist
And I go by the logic, you can't calculate a chance to block an attack that's been dodged, because the attack never really hapen in that case
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