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May 28 2012 03:19pm
Quote (pollie @ May 27 2012 06:12pm)
im definitely gonna try this out


I pretty much use the same build except I use big bad voodoo with the mana regen rune for extra burst and bear spam especially against bosses. I think that combination would allow you to burst down some bosses really quick no matter what difficulty.
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May 28 2012 09:11pm
Quote (Muslims @ May 28 2012 02:19pm)
I pretty much use the same build except I use big bad voodoo with the mana regen rune for extra burst and bear spam especially against bosses. I think that combination would allow you to burst down some bosses really quick no matter what difficulty.


i tried that out and i love it :)
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May 28 2012 09:51pm
Quote (Derek @ May 27 2012 07:26am)
Yea been having hard time finding a really good armor an pants with out spending like a couple mill lol i did how ever snag a new off hand that has 98-380 dmg witch increses my dmg about 10k wish it had some other useful mods but i needed the dmg boost for my build stuff is dying alot faster now :D


How much int you got on it?
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May 28 2012 10:18pm
Quote (axshen @ May 27 2012 11:24pm)
How do you think the WD matches with DH and Wiz for farming inferno?  Solo and with non-expensive gear.


when im looking for an upgrade but dont want to spend much i just scan the AH for what i could use going from lowest price and all that. every once in a while you can pick up some rpetty nice gear for like 15-20k
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May 28 2012 11:00pm
What are your thoughts on using a shield instead of a mojo?
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May 29 2012 08:37am
testing/finding info for life/sec myself atm!

how does life on hit works on WD

Witch Doctor Life Leech Per Hit, By Skill
http://us.battle.net/d3/en/forum/topic/5271499223


Quote
Did an experiment with a 100 life per hit weapon with various skills to see how much benefit each skill gets from the listed value, as a "hit" is a little ambiguous. WIP

/tick - per tick, or each time the skill does damage for a Damage Over Time spell. The amount of ticks you get for the duration of the skill is dependent on weapon speed.
/enemy - per enemy, for Area of Effect spells. Each enemy hit by the spell is counted.
/cast - per cast, generally for multiple projectile spells. This is the total potential the spell can leech assuming every projectile hits something.

Primary Skills:

Poison Dart - 200%
Splinters - 33%/dart (100%/cast)
Numbing Dart - 200%
Spined Dart - 200%
Flaming Dart - 100%
Snake to the Face - 200%

Corpse Spiders - 16% for each JAR hitting something. Individual spider hits do nothing. Also nothing if you miss with the jar. Unfortunately makes a mediocre spell even crappier... I originally started this because I thought per hit life leech would be great with spiders.
Leaping Spiders - 16%
Spider Queen - 30%/enemy/tick
Widowmakers - 16%
Medusa Spiders - 16%
Blazing Spiders -

Plague of Toads - 66%/toad (200%/cast)
Explosive Toads - 66%/toad (200%/cast)
Toad of Hugeness - 0%
Rain of Toads - 50%/enemy/tick
Addling Toads
Toad Affinity

Firebomb - 66%/enemy
Flash Fire - 20%/bounce (140%/cast)
Roll the Bones - 22%/enemy
Fire Pit - 66%/enemy/tick
Pyrogeist - 33%/projectile (this thing shoots out a lot of little fireballs, I didn't count them)
Ghost Bomb

Secondary Skills:

Grasp of the Dead - 16.5%/enemy/tick
Unbreakable Grasp - 16.5%/enemy/tick
Groping Eels - 16.5%/enemy/tick
Death Is Life - 16.5%/enemy/tick
Desperate Grasp - 16.5%/enemy/tick
Rain of Corpses -

Firebats - 16.5%/enemy/tick
Dire Bats - 33%/enemy
Vampire Bats - 25%/enemy/tick?
Plague Bats - 33%+? This one is hard to test because I have very little mana. it does increase the longer you apply it.
Hungry Bats - 33%/bat
Cloud of Bats

Haunt - 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit.
Same for all runes - Not confirmed, but very likely

Locust Swarm - 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT.
Pestilence - 33%
Devouring Swarm
Cloud of Insects
Diseased Swarm
Searing Locusts - 33%

Others:

Zombie Charger - 50%/enemy
Leperous Zombie - 50%/enemy/tick
Undeath - 50%/enemy
Wave of Zombies - 8%/zombie/enemy/hit - I'm not sure, but it seemed like these guys can hit the same enemy more than once
Explosive Beast - 50%/enemy
Zombie Bears


Post by Elegy

Spirit Barrage - 100%
Spirit is Willing - 100%
Well of Souls - 33% per soul (4 total)
Phantasm - 25% per enemy per tick
Phlebotomize - 100%
Manitou

Fetish Army - 0%
Fetish Ambush - 40% on cast if it hits a mob (Unsure about this one!)

Summon Zombie Dogs - 0%
Rabid Dogs - 100% per enemy per tick of the DoT (With a single ZD attacking an enemy, I noticed a 200% tick right after every attack, which may mean the DoTs were overlapping.)
Final Gift - 0%
Life Link - 0%
Burning Dogs - 100% per enemy per tick of the AoE aura
Leeching Beasts -

Sacrifice - 33% (per enemy? These were tested on single targets.)
Black Blood - 33% (per enemy?)
Next of Kin - 33% (per enemy?)
Pride - 50% (Glitch? per enemy?)
For the Master - ?? (appears to be glitched and healing me for LESS than it should, should have healed for 3x 3154, but only got back 9260)
Provoke the Pack

Gargantuan - 0%
Humongoid - 0%
Restless Giant - 0%
Wrathful Protector - 0%
Big Stinker - 100% per enemy per tick of the AoE aura
Bruiser - 0%

Wall of Corpses - 16% per enemy per tick
Barricade - 20% per tick
Unrelenting grip - 16% and 33% per tick
Creepers - saw 16% and 33% per tick on the wall, the adds provided no ticks.
Pile on -
Dead Rush -

Acid Cloud - Very tricky and needs a lot more testing! I think the Acid Cloud and Acid Rain might be effected by distance from the center. Appears to be 166% near the middle, down to 16% at the edges
Acid Rain - Most ticks around 280% near middle
Lob Blob Bomb - Blob ticks around 33% but saw 16% and 50% as well.
Slow Burn - Ticks of 16%, 33%, and 50%
Kiss of Death - Ticks of 16%, 33%, and 50%
Corpse Bomb


On Sacrifice - I was getting 16% per enemy
On Acid Rain - These numbers are all over the place, but they are always a multiple of 40% for me, so I'm just gonna say the base is 40% and it ticks A LOT faster than other spells.

Non Damaging Skills (Soul Harvest, Horrify) - 0%. However, SH runed for damage does get 25% per target up to 5.

Note on pets - Zombie dogs and gargantuan hits will not give any life. However, flaming zombie dogs aura is 100% per enemy per tick per dog!! I don't have big stinker yet but I imagine it is the same. Potentially huge, but good luck keeping them alive...

vs Life Leech % - Leech % is pretty straight forward. The more damage skill does, the more you will leech. As you can see, some skills benefit much more than others from life per hit (flaming zombie dogs, flash fire), while others benefit more from leech % (spiders, locust swarm), so which to get really depends on your build and what skills you use.

Fierce Loyalty - Currently the on hit heal no longer works to heal the dogs. Very sad.

Other on hit effects - Flaming Zombie Dogs and Big Stinker WILL proc on hit effects (fear, blind, ect) via their aura, but NOT on their attack.
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May 29 2012 11:30am
Quote (RiskOfFire @ May 29 2012 01:00am)
What are your thoughts on using a shield instead of a mojo?


im kinda with him, like how do mojos benefit you so much since ive seen it increase my damage a lot

also do you want a weapon with high dmg? does it help your primary spell?
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May 29 2012 11:36am
Quote (pollie @ May 29 2012 10:30am)
im kinda with him, like how do mojos benefit you so much since ive seen it increase my damage a lot

also do you want a weapon with high dmg? does it help your primary spell?


if you look at your spells they do x% weapon damage so the higher your weapon damage the more damage you put out! to answer your question yes! you do want a weapon with high damage :)
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May 29 2012 11:39am
Quote (niasyn @ May 29 2012 01:36pm)
if you look at your spells they do x% weapon damage so the higher your weapon damage the more damage you put out! to answer your question yes! you do want a weapon with high damage :)


you sir, are a life saver
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May 29 2012 12:07pm
Okay, so I need some suggestions. Here is the build I am currently gearing up for on my Witch Doctor:

http://eu.battle.net/d3/en/calculator/witch-doctor#fZdQTU!UWX!caZZZZ

The goal of this build is to keep four spells constantly on cooldown for the 300% mana regen, then spam bears like a mofo.

And Rain Dance rune on Big Bad Voodoo seriously makes it impossible to lose any mana.

This seems to be working rather decently so far in Act 1 Hell, and I don't even have bears yet, I am using the exploding zombie rune instead.

What do you all think?

DPS currently: 1.3k
Health: 13k

This post was edited by GodsFollower on May 29 2012 12:10pm
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