Quote (irimi @ Jun 15 2012 06:13pm)
Dodge doesn't inherently have DR - only dodge from dex has DR. Given that everyone runs with >1k dex, and after 1k dexterity each point of dex gives the same amount of dodge without DRs (until you hit 8000 dex), it's really irrelevant here.
The idea is that if you DW you would want to use two fast weapons with LoH on them, so the regen from LoH outpaces the mitigation lost from having a shield and/or STI. That would ideally also free up other slots from having to have IAS on them so you can focus on, say, crit stacking or if you prefer, mitigation stacking elsewhere. That said, it could be argued that you don't really even need to use Guardian's Path to make Dual-Wielding an effective option.
Also worth mentioning: dodge from different sources stacks multiplicatively, which actually makes GP+Dex stacking+Mantra of Evasion that much more worthwhile.
Last but not least, I like the idea of dual-wielding just cause it's so much cooler.
Sorry, I don't really follow.
Dodge seems to DR no matter what you stack, I don't see how it gains 'multiplicatively'
For instance, I am 38.3% dodge; putting on Mantra of evasion (15%) puts me to 47.6.
At the same time, if I were to put on Guardian's path (15), I would go to 47.6%
That's only a 9.3% increase where tooltips says it should be 15%.
Using them both together puts me at 55.4%, for a gain of only 16.9% instead of 30%.
And doing so drops me to 3602 armor (54.56% damage reduction) from 69.79, so a loss of over 15.23% pure damage reduction versus 16.9% dodge.
The phrase 'dodge dodge splat' comes to mind.
No amount of dual wielding, fast weapons, IAS or life on hit will save you if you're being one shotted.