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Jun 20 2014 01:44pm
Quote (LVL_Baals @ Jun 20 2014 02:51pm)
^^ I agree, sorry forgot to mention the full muraders part lol. Assuming you're going sentries


hehe no worries threads almost entirely about it tbh :P
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Jun 20 2014 02:28pm
Soooooooo

Between Sader and DH, I chose Sader for a fun character.

You know why?

Because a female Sader is hawter than a female DH!

HA!

Have a nice day DHs.
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Jun 20 2014 02:40pm
Quote (KimSulki84 @ 20 Jun 2014 16:28)
Soooooooo

Between Sader and DH, I chose Sader for a fun character.

You know why?

Because a female Sader is hawter than a female DH!

HA!

Have a nice day DHs.


Wtf men

Explain why, preferrably with pics ty
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Jun 20 2014 03:09pm
Quote (jackherer @ 18 Jun 2014 10:51)
from discussion might not be true but...





This will make marauder dh even more powerful ( due to already having a solid amount of CDR) the free skill will now be punishment instead of vault / vengeance and we will now be able to drop more clusters ourselves!

What do you guys think of this 'potential' change, would you use punishment in your marauder build now or stick with vault / vengeance??


I will probably swap out my Magefists for Cindercoat and run with Prep, should be good for clearing out trash mobs because of the "wind up" that Sentry has. Luckily I have a good roll of both. Overall, it should be an interesting change for M6 because there is the possibility of gaining even more CDR from 2.1 tweaks, e.g. legendary gems or a passive change.
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Jun 22 2014 04:34am
Quote (Jolteown @ Jun 20 2014 09:09pm)
I will probably swap out my Magefists for Cindercoat and run with Prep, should be good for clearing out trash mobs because of the "wind up" that Sentry has. Luckily I have a good roll of both. Overall, it should be an interesting change for M6 because there is the possibility of gaining even more CDR from 2.1 tweaks, e.g. legendary gems or a passive change.


Yes looks very interesting :)

Anyone seen any of these leg gems yet? No leaks I'm aware of although I haven't been looking much recently :p
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Jun 22 2014 06:12am
hi guys,

was wondering if somebody can help me out!
I play 6p marauders with %fire damage stacked using RORG + either magefists or tasker & theo

My questions are as follows:

When should I use 2 hatred spenders? Or Is one enough ( currently I use CA+MS but im not sure if its right that way)
Which gloves should i switch in TNT or Magefists? Of course magefists is more fire damage but what about TNT pet attack speed bonus!

I already read lots of guides but every guide recommends something different!

Thx a lot for your help

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Jun 22 2014 06:16am
Quote (mat2006 @ Jun 22 2014 07:12am)
hi guys,

was wondering if somebody can help me out!
I play 6p marauders with %fire damage stacked using RORG + either magefists or tasker & theo

My questions are as follows:

When should I use 2 hatred spenders? Or Is one enough ( currently I use CA+MS but im not sure if its right that way)
Which gloves should i switch in TNT or Magefists? Of course magefists is more fire damage but what about TNT pet attack speed bonus!

I already read lots of guides but every guide recommends something different!

Thx a lot for your help


dont bother with single spender

sentries have cooldowns on spender usage so it will cycle them and just fire normal bolts when nothing is available
MS + CA just happen to be the most efficient right now since many of the spenders are bugged like ea and chakrams ( they dont benefit from attack speed apparently)
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Jun 22 2014 06:23am
Quote (KennyBrando @ 22 Jun 2014 13:16)
dont bother with single spender

sentries have cooldowns on spender usage so it will cycle them and just fire normal bolts when nothing is available
MS + CA just happen to be the most efficient right now since many of the spenders are bugged like ea and chakrams ( they dont benefit from attack speed apparently)



thx for ur fast reply but what about TNT/magefist in the gloves slot.

Obviously I get more fire damage from magefists,
but Tasker & Theo enables my pets as well as sentries to attack faster for their auto attacks!
What is better overall? I currently use trifecta TNT gloves although I stack fire damage!

This post was edited by mat2006 on Jun 22 2014 06:30am
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Jun 22 2014 06:35am
Quote (mat2006 @ Jun 22 2014 07:23am)
thx for ur fast reply but what about TNT/magefist in the gloves slot.

Obviously I get more fire damage from magefists,
but Tasker & Theo enables my pets as well as sentries to attack faster for their auto attacks!
What is better overall? I currently use trifecta TNT gloves although I stack fire damage!


you can do the math for yourself in the info provided in this thread

you need to find what breakpoints the TNT put you at and calculate the % weapon damage the bolts + spenders end up as and compare them to how they would be w.o tnt and just slap on the fire damage the magefists would add

if you're too lazy for that shit, go kill ghom a couple times with each spec using a single sentry and see if you can even tell the difference

This post was edited by KennyBrando on Jun 22 2014 06:38am
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Jun 22 2014 10:55am
Quote (KennyBrando @ 22 Jun 2014 13:35)
you can do the math for yourself in the info provided in this thread

you need to find what breakpoints the TNT put you at and calculate the % weapon damage the bolts + spenders end up as and compare them to how they would be w.o tnt and just slap on the fire damage the magefists would add

if you're too lazy for that shit, go kill ghom a couple times with each spec using a single sentry and see if you can even tell the difference


where can i find these breakpoints? couldnt find them in this thread! Can someone help me out?
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