From barb forumsQuote
Posted by Nubtro
Hey MC why do you think Lidless is the way to go, care to explain? I think the shield rolls 2 useless primary affixes for LeapQuake - cost reduction and attack speed. I do have a lidless (both physical and fire) and would only consider it for a Spear build (spear+shield grants a hidden multiplicative attack speed bonus).
Agree on Harrington, but it´s a bit tricky in party play cause if more players wear it, they will steal each others "chests". It´s similar to how Warzechian are less useful when your party members break em objects.
Here is a little calc I just did in hopes of getting an idea about different weapon setups for LeapQuake.
MAXIMUS
vs DEVASTATOR / SANKIS
vs SUN KEEPER + SANKIS
vs DEVASTATOR / SANKIS + LIDLESS
Maximus
2402.5 average damage
+20% fire skill damage
+1150 strength
+130% crit damage (socket)
+13,371 life after each kill
+summon Demonic Slave
Devastator
1795.0 average damage
+20% fire skill damage
+750 strength
+130% crit damage (socket)
+8914 life after each kill
+2.6% crowd control on hit
Sankis
1699.5 average damage
+20% fire skill damage
+750 strength
+130% crit damage (socket)
+8914 life after each kill
+ignore pain-like proc
crit chance: 48/54
- base, paragon, helm, amulet, gloves, bracers, ring 1-2*, shield*
- optional - battle rage, weapons master, wotb
crit damage: *5.3 - 5.8 - 6.6 - 7.1 (300/350 + 130/260)
- base, paragon, amulet, gloves, ring 1-2*, weapon 1-2*
*SoJ - either crit chance or crit damage
*2H or DW or 1H+shield
fire skill: 80% + 20/40%
- amulet, bracers, cindercoat, soj, weapon 1-2
vs elites (crit chance SoJ)
sunsank = 1795.0 * (0.54 * 6.6 + 0.46) * 2.0 * 1.6 = 23,113.856
maximus = 2402.5 * (0.54 * 5.3 + 0.46) * 2.0 * 1.3 = 20,750.873
devasank = 1795.0 * (0.54 * 6.6 + 0.46) * 2.2 * 1.3 = 20,658.0088
devalid = 1795.0 * (0.64 * 5.3 + 0.36) * 2.2 * 1.3 = 19,261.6424
sanklid = 1699.5 * (0.64 * 5.3 + 0.36) * 2.2 * 1.3 = 18,236.85864
vs elites (crit damage SoJ)
sunsan = 1795.0 * (0.48 * 7.1 + 0.52) * 2.0 * 1.6 = 22,562.432
maximus = 2402.5 * (0.48 * 5.8 + 0.52) * 2.0 * 1.3 = 20,638.436
devasank = 1795.0 * (0.48 * 7.1 + 0.52) * 2.2 * 1.3 = 20,165.1736
devalid = 1795.0 * (0.58 * 5.8 + 0.42) * 2.2 * 1.3 = 19,425.9208
sanklid = 1699.5 * (0.58 * 5.8 + 0.42) * 2.2 * 1.3 = 18,392.39688
The calcs (100% weapon damage) don´t include strength. DW or 1H+shield grant 350 more strength than 2H. They also don´t include the damage increased by skills modifier group - I am assuming the same values for both specs, unless you opt for Weapons Master, which would make axe/mace MH perform better, considering you play in a party with many damage bonuses where the 8% sword bonus is not so strong.
Also, the difference between a crit damage and crit chance SoJ is not that huge and the crit damage one is slightly preferred if you opt for Lidless.
I can´t quantify the Maximus proc nor the Sankis ignore pain proc, but on paper maximus vs devasank are pretty even while sun keeper should outperform both against elites. I´d even go as far as to say that something like a Thunderfury with its damage and debuff proc is not a bad choice either.
EDIT: Btw. did anyone come across Furnace in RoS? Wouldn´t that be the best choice for T5-6?
Hi Nubtros,
Okay first you guys are all failing to realize a very key aspect of creating a "T6-efficient build".
It's not all about YOLO DPS'ing and pushing it to it's max potential, at end-game progression you also must consider your EHP and TRUE DPS.
When I say TRUE DPS, I mean the ability to soak damage and NOT kite/move in any situation will outweigh doing 10-15% more damage at ALL TIMES.
Doesn't matter if you do 25% more theoretical DPS, if your unable to keep that DPS constant during actual gameplay. I will go further detail into these kind of things in the future as I progress my barb and actually get to test the LIVE version of ROS as a barb.
Now as impressive the numbers are for DW vs Maximus when only looking at the weapons individually may be.
You have to think about the big picture.
You don't do any DPS, if your dead
You also do less DPS, if your kiting
When the unity gets nerfed (which I fully expect it will), EHP for T6 will have to be optimized into gear.
There is one quick simple fix to that, wearing parthan defenders (less dmg when enemies stunned) and running the stun leap instead of pull.
In doing this you will lose strongarm proc though, which is a flat 30% damage loss since these bracer's buff is nearly up at all times in a optimal EQ build.
Now with that all said here is why Lidless + Sankis will be extremely competitive among all these setups and MAY end up being the weapon setup of choice for most optimal FIRE-EQ farming setups @ T6.
A perfectly rolled LIDLESS imo would look like this
750 STR
10% CC
7% AIS
20% FIRE
-40% Crowd Control
29,713 Health globe
20% Block
Reduce CC is absolutely monsterous of a secondary stat (you should have minimum two secondary rolls on gear as reduce CC as a barbarian, berserker is such a waste of skill slot in an EQ set where you are thinking optimal gear that reduce CC is extremely effective vs fear,frozen,jailer etc...
Health globe is self explanatory.
These are secondary stats that CAN NOT be rolled on weapons.
When you go a fire EQ-barb, you are sacrificing a LOT of primary rolls for ELE% damage rolls on gear, the more fire % rolls you have, the more primaries you are sacrificing.
This EHP must be made up on gear one way or another, the parthan is like I mentioned already a quick fix in adding EHP.
The Lidless is a straight up beast EHP boost that allows you to not have to sacrifice the pull of your leap and allow you to roll with strongarms for the 30% BUFF.
As for the SOJ, the soj I have is NEAR perfect roll outside of secondaries, 50% CD > 6% CC, especially if you go with a lidless build that boosts your CC by 10% vs 130% CD.
Also I have a FURNACE, but I can't test anything until the EQ set is finished on my barb.
I have literally every single fire piece I need with near optimal stats, I'm just waiting to get the 4 piece EQ SET.
KEEP IN MIND I HAVEN'T TESTED YET, BUT OPBARB IS COMING SOON.