Quote (proph21 @ 21 Aug 2012 15:48)
Tankish build for group play is exactly what I'm going for also. Minions for tanking + support skills and then having a nice strong ranged attack to knock enemies out. I can see summoner WD being one of the new favorites/preferred for group playing.
Any builds you have in mind with the official patch notes now known?
Was thinking about:
L: Firebomb (Pyrogeist, now up to 640% damage over 6 sec)
R: Grasp of the Dead (now buffed based damage to 320% with Unbreakable Grasp for the 80% slow)
1: Spirit Walk (for the oh shit situations with Jaunt)
2: Wall of Zombies (now also buffed up to 800% damage over 5 sec, don't know which rune yet)
3: Summon Zombie dogs (really nice overall buff they got, probably going with the life leeching ones)
4: Gargauntan (well buffed, with the stun rune will be a good addition for group play)
As for passives:
Jungle Fortitude for 20% damage reduction on pets and myself
Fierce Loyality will work nice with the already buffed base life regen of pets in addition to the 1600 I have on my gear
As for the third one:
- I might be dropping Summon Zombie dogs for some direct damage spell (Spider Queen maybe?) and go for Circle of Life now that the dogs have a 30% chance to spawn
- Go for Zombie Handler for 20% buffed pet health and an extra dog
What my concern is: I should also really have Big Bad Voodoo for group play, that damage buff is really a nice addition to the party, therefore if I go for Circle of Life as I mentioned, I can maybe drop Zombie Dogs I suppose.
But then again, I'd be lacking damage dealing skills, but if I think about it, I should be a tank/supporting class, let the others do the dirty part.