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Jul 15 2012 11:56pm
Quote (fyyer @ Jul 15 2012 11:55pm)
I had a fun ass time fucking around with these item codes shortly after release.  More fun than playing the game.  I "made" this.  :P

http://i50.tinypic.com/rcm3vd.jpg


and who can forget these

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Jul 15 2012 11:57pm
Quote (LEON69 @ Jul 16 2012 05:54am)
right, so can you tell me why



have different number of codes after the colon and before the -1, 0, etc

for example item 1 has 5 numbers, item 2 has 4 numbers, item 3 has 6...and so far it seems to correspond to the number of props an item has? if all they were giving was base stats, item level, req level, generic rarity, wouldnt all of these have the same # of codes?


The "8" in your example on the right hand side of that item code signifies the quality, magical, rare, legendary etc
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Jul 15 2012 11:58pm
Quote (LEON69 @ Jul 16 2012 01:54am)
right, so can you tell me why



have different number of codes after the colon and before the -1, 0, etc

for example item 1 has 5 numbers, item 2 has 4 numbers, item 3 has 6...and so far it seems to correspond to the number of props an item has? if all they were giving was base stats, item level, req level, generic rarity, wouldnt all of these have the same # of codes?


No. The stats linked in there are basically pointing to a "stat ID" and a "value range" for the stat. Some stats don't have ranges at all, some do. (On weapons, there's min/max damage, and attacks per second) Then you also have the required level, item level, and "generic" rarity (for the sake of argument Rare4/Legendary qualities). Then on top of that, you have another field that tells what actual *type* of item it is (Axe, bow, shield, armor, cloak, etc)

The number of fields in the item link string are really irrelevant, as they're "enough to show the item as a tooltip" and a few fluff items (such as the -1 placeholders for stuff like shields, etc which have block% on top of their normal armor value stuff, and weapons in general)

@fyyer; there's 11 rarities.

Inferior, Normal, Superior, Magic1, Magic2, Magic3, Rare4, Rare5, Rare6, Legendary, and "Special". The # after the name corresponds to how many affixes it has. (No idea what "Special" is, I haven't seen an item with it yet)

This post was edited by WomW on Jul 16 2012 12:00am
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Jul 16 2012 12:00am
nevermind got it to work with " à "

This post was edited by FlamingEcho on Jul 16 2012 12:01am
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Jul 16 2012 12:01am
Quote (WomW @ Jul 16 2012 05:58am)
No. The stats linked in there are basically pointing to a "stat ID" and a "value range" for the stat. Some stats don't have ranges at all, some do. (On weapons, there's min/max damage, and attacks per second) Then you also have the required level, item level, and "generic" rarity (for the sake of argument Rare4/Legendary qualities). Then on top of that, you have another field that tells what actual *type* of item it is (Axe, bow, shield, armor, cloak, etc)

The number of fields in the item link string are really irrelevant, as they're "enough to show the item as a tooltip" and a few fluff items (such as the -1 placeholders for stuff like shields, etc which have block% on top of their normal armor value stuff, and weapons in general)


Incorrect, some overlap, but they're not irrelevant. Some do count as multiple, like "92388734" (example) might mean +24 str +13 vit, which is why 5 stat crafts can get 6 stats. This is still a good general way of predicting quality
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Jul 16 2012 12:01am
Trying to decifer this for fun. Please help :-)
|

http://forums.d2jsp.org/topic.php?t=63842248&f=68&o=0#p426236980
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Jul 16 2012 12:01am
tested with over 10 rares, there is no correlation with the numbers pre id. (tested with non 63 items, not retarded). send a pm and i can link pre and post id numbers, or even items with identical attributes and no matching numbers.
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Jul 16 2012 12:02am
Quote (oscob @ Jul 16 2012 12:01am)
tested with over 10 rares, there is no correlation with the numbers pre id. (tested with non 63 items, not retarded).      send a pm and i can link pre and post id numbers, or even items with identical attributes and no matching numbers.


link code before/code afters/and identified stats, im curious

This post was edited by Chron on Jul 16 2012 12:03am
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Jul 16 2012 12:03am
Quote (fyyer @ Jul 16 2012 02:01am)
Incorrect, some overlap, but they're not irrelevant.  Some do count as multiple, like "92388734" (example) might mean +24 str +13 vit, which is why 5 stat crafts can get 6 stats.  This is still a good general way of predicting quality


You do realize that some affixes are Str *and* Vit in a single affix, right?

Also, as I said, they're only describing the unidentified item, nothing more.

Edit: because people seem to think there's still some correlation; I'll explain how things work.

The item link pulls the stats (including quality, and item levels) from the item itself. It pulls *every single stat available on the item* and builds it into the final link. For example, here's 3 unid'd items.

Code

Galraki UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
WeaponAttacksPerSecond - 1.3
WeaponMinDamage - 130
WeaponMaxDamage - 243
WeaponDamagePerSecond - 242.45

Sovereign Mail UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
Armor - 383
ArmorTotal - 383

Impellor UNID: True
Quality - Rare4
Level - 62
RequiredLevel - 60
WeaponAttacksPerSecond - 1.6
WeaponMinDamage - 43
WeaponMaxDamage - 241
WeaponDamagePerSecond - 227.2


Notice that there is no mention of any extra stats, besides the base stats.

Displaying an ID'd item, uses the exact same code in the client, so there's absolutely no change in how it creates the item link. (It still pulls all the stats available, and builds the link) Here's the same 3 items, after being ID'd. (All 4 property rares... bad rolls)

Code
Raging Hewer UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Strength - 135
Sockets - 1
LifeSteal - 2.49939
WeaponAttacksPerSecond - 1.3
WeaponMinDamage - 342
WeaponMaxDamage - 512
WeaponDamagePerSecond - 555.1

Xiansai Artifact UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Vitality - 158
Armor - 383
ArmorTotal - 383
Sockets - 3
HealthPerSecond - 187
ResistCold - 49

Sky Resort UNID: False
Quality - Rare4
Level - 62
RequiredLevel - 60
Intelligence - 103
WeaponAttacksPerSecond - 1.68
WeaponMinDamage - 160
WeaponMaxDamage - 573
WeaponDamagePerSecond - 615.72
WeaponDamageType - Physical


This post was edited by WomW on Jul 16 2012 12:06am
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Jul 16 2012 12:04am
wonder what will happen to the price of unids?..

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