Quote (Wretch @ Apr 5 2016 10:32am)
d3
1.) infinitely scaling difficulty
2.) no need to deal/trade with annoying, slow, jspeon potheads with god complexes
3.) can find your own gear. it's really cool to be able to put together 5 different builds for a class by yourself. quickly. by playing the game. no money or fg required.
4.) i find it much more fun to play the game trying to find a piece of gear you need, than to be refreshing jsp, hoping somebody wants to trade a piece of gear you need.
5.) every time d3 season resets i get a couple months of fun out of it at least. this is also because i don't play all day every day. i could see how that'd make it real boring real quick.
6.) oh yeah, let's not forget, d3 is still undergoing periodic changes. still evolving. still supported. d2 may be one of the greatest of all-time, but it is 10 years post-mortem and it REALLY shows.
Numbered your points so I can hit them in order.
1.) That is weak end game design. Think of all the other games on the market. Could you imagine if the end game for all these games was to play for 10-15 hours and acquire everything you need and then spend the next 500+ hours casually ramping up the difficulty on your own until you hit the point where you can't progress further and then... grats. That's the game.
2.) So you take 0.1% of the trading community on the Vanilla game - JSP - and then from that 0.1% you have maybe 10-15 people who were absolutely shit traders with 'god complex' and THAT is why you feel trade was bad for the game? 80% of trades went through the AH. Items godly enough to be sold for tens of thousands went through back-door asian trading sites. JSP got the in between. Items too good for the AH but not good enough for big $$$$$. For every 1 douchebag jsp seller who was a dick about his auction, there were 50,000 other trades happening outside of that thread.
3.) No class has more than 2 viable builds. It might be neat for the casual player to gear up 5x mediocre sets of gear so he can solo T8 or something in his free time.... but the committed D3 gamer knows that you only need 1 set of armor for each class and only need 2-3 classes AT MOST to stay relevant in any clan. You could also 'find you own gear' in vanilla... with the obvious perk being that if you didn't find your own gear, you had accumulated enough gear that you didn't need to trade it for some gear that you did. The difference? [
Can't find a rare item in RoS? Keep gambling infinitely, maybe you'll hit it] [
Can't find a rare item in vanilla? Sell the 50 semi-rare items you found and use the gold to buy said rare item]
4.) You find it more fun because you likely don't commit as much time as other players do. Don't forget, some people liked trade... in the same way that people like you hated it. I liked browsing the AH or Jsp when I was worn out from grinding D3. I liked that there was an outside option (other than grinding the same maps over and over) for me to stay involved in the game.
5.) This point simply proves my above points. You should not be the target market for the game. Casual and semi-casual gamers should not be the target market for an ARPG. The whole concept of an ARPG is to grind gear. You have people who achieve in 1 week what you achieve in 1 month... so because you think the game is running at a nice pace for YOU, other people are bored of in 8-10 days and spend the rest of the season waiting for the next season. I literally had a fully perfect geared wizard after 5 days in season 5. I sat there and realized that the next 300-400 hours of that season would be clearing GR ### over and over with a clan, leveling up gems to put them on my armor, so that I can fish GR keys and hope for a lucky rift and maybe place on the leaderboard.
6.) Those constant changes are nothing more than number bumps. What big changes are coming for season 6? The are buffing the % damage boosts from set armor on sets that weren't commonly used in season 5 (ie: Murader, Firebirds). That's not improving the game. That is making you clear GR100 instead of GR80. Neat.