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Feb 4 2016 04:32pm
Did some hands on testing and survivability with comparable rolls on the UE set i have to say it is night and day vs the Marauder's.

Marauder's I was getting 1 shot in TX if I lag a split second or land in the wrong place with a vault.

UE I can take 4-5 hits and still be alive, also there's no wind up time vs the sentries.

Guess it really just depends on your play style and what's most fun!

This post was edited by bradsheetz on Feb 4 2016 04:33pm
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Feb 4 2016 05:20pm
Did GR75 with UE a few days ago will be pushing m6 and s6 here shortly and will report back
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Feb 4 2016 07:06pm
Quote (bradsheetz @ Feb 3 2016 04:40pm)
Could you, or someone elaborate further? (Sorry, DH newb here, never played one seriously just put together pieces in previous seasons from rifting on my wiz/wd that people would drop).



ua dmg is instant, marauder dmg take time, dat why long fight are better with mara and speed run are beter with ua

This post was edited by steeltype on Feb 4 2016 07:07pm
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Feb 6 2016 05:47pm
Quote (bradsheetz @ Feb 3 2016 09:21am)
So I've looked over many guides and people doing number crunching and it still seems as far as pure DPS goes that Marauder's is still better? UE gives out 20% per Discipline point so even at 100 disc (which I don't think is possible?) that's only 2,000%, while Marauder's gives out 600% increase per sentry and running Bombadier's allows 5 sentries for a total increase of 3000%, not to mention the sentries firing your Multishot as well at no additional cost.

Not trying to start a flame thread, just making sure i'm not missing something!!

Please, help me figure this out?



Also you didn't mention the multi shots hitting twice with the Dml quiver, as far as leaderboards go its a mixed bag, I prefer the UE set, it's mobile you can drag mobs and don't have to replace sentrys.

Damage wise it's probably really close either way. Just depends on the way you spent your Passives and if you are using hellfire with f/ r or using travelers compass with coe
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