Quote (TheGood @ Jul 17 2015 03:46am)
this game is designed to never disappoint the player
if a boss is too difficult, try on a lower difficulty
if you dont seem to progress, lower difficulty
you are fully equiped after a few hours
complete content is available for everybody, even for the worst casual there is
the purpose of infinite scaling is to create the illusion of reaching the top for the real hardcore players, even though the top is the exact same thing as the middle or the bottom
there is no climbing up a mountain, you just walk a straight line with no end in sight
an arena would actually make the player literally lose in a game created to never lose anything
hope you see the dilemma here
the irony is, that the concept of never disappointing the player is the real disappointment
This is it.
If simplified and said nicely, I feel d3 is very pvm orientiented while d3 is more pvp oriented. D3 is played to slay monsters to get better gear in order to slay monsters. D2 is played to get better gear to slay other people.
That's why the end game of d3 is weak.