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Jun 20 2014 07:54am
Quote (Cyberbeni @ Jun 20 2014 03:49pm)
So you can just constantly keep shooting cluster arrow, only stopping to recast sentries for 1-2 minutes until the uber bosses die?
I don't see that happening with 23.436 hatred cost Cluster Arrow. (-30% from chest, -7% from shoulders, -10% from paragon)


It can be useful only vs bosses
but ur main damage is ofcourse 5 x sentry
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Jun 20 2014 07:55am
my sentries hit harder than me anyway :cry:
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Jun 20 2014 09:02am
Marked for death does not make up for the damage loss from using a 1h bow over a 2h.

This is a generic build that people have been using for months.

Also, attack speed over cdr? Absolutely not.
You need cdr to make the extra sentries worth it.
Most fights you won't even get out all your sentries if you play this right.
All attack speed does is inflate your sheet dps

This post was edited by shsheik on Jun 20 2014 09:04am
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Jun 20 2014 09:28am
I find Custom Engineering not even worth it either the only time I would even get a 5th sentry out is on the RG. And I am going to disagree with you on the cindercoat, you only get 3 extra primary stats on cinder but you still get the 4 primary stats on magefists. This allows you to get dex life sentry damage and sockets on your chest and all the stats you would want on your gloves. Dex, CHC, CHD, CDR would be most optimal along with the % fire damage on magefists.
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Jun 20 2014 09:40am
Quote (spanky6390 @ Jun 20 2014 05:28pm)
I find Custom Engineering not even worth it either the only time I would even get a 5th sentry out is on the RG.  And I am going to disagree with you on the cindercoat, you only get 3 extra primary stats on cinder but you still get the 4 primary stats on magefists. This allows you to get dex life sentry damage and sockets on your chest and all the stats you would want on your gloves. Dex, CHC, CHD, CDR would be most optimal along with the % fire damage on magefists.


30% fire skills reduction is great thing.. enbales you to shoot aswell and not run out of hatred after 3 clusters

Shshiek: youre right about the cdr thing.. thought I wrote it that way
Speed is equal on all ur sentries anyway
About the calamity its kinda even either way.. also depends if youre in party or soloing
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Jun 20 2014 09:52am
To add on.

You are right, cinder >>>> magefist.

No matter how much toughness, dh are like paper.
You only need dex, cc, cd, cdr on gloves.
The lower resource cost from cinder is so much more beneficial than any added stat on magefist, it's not even close.
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Jun 20 2014 10:07am
Quote (shsheik @ Jun 20 2014 05:52pm)
To add on.

You are right, cinder >>>> magefist.

No matter how much toughness, dh are like paper.
You only need dex, cc, cd, cdr on gloves.
The lower resource cost from cinder is so much more beneficial than any added stat on magefist, it's not even close.


Regarding the calamity thing.. imagine your whole party does 20% additional damage
Compared to that u would get additional 20%-25% dps for ur dh only
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Jun 20 2014 10:19am
Quote (NiRo_O @ Jun 20 2014 12:07pm)
Regarding the calamity thing.. imagine your whole party does 20% additional damage
Compared to that u would get additional 20%-25% dps for ur dh only


If you go calamity, you should change your build out of sentry imo.
Yeah, having a calamity dh is nice for a full group, but stating in a guide to use it without that qualifier is doing a disservice to ppl.
If you want marked for death and still use sentry, it might even be better to just equip mfd as a skill and replace one of your less needed ones. For instance, I use three spenders on my build, and would just replace the third spender with it. The overall damage wouldn't suffer near as much and you'd still be able to mark everything.
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Jun 20 2014 10:20am
Quote (NiRo_O @ Jun 20 2014 05:47am)


Core: Dexterity > Vitality > Maximum Hatred > Run speed
Offense: Critical Chance > Critical Damage > Attack speed > Cooldown reduction
Defense: Life % > Resistance > Life regeneration > Armor
Utility: Resource cost reduction > Life on hit > Area Damage > Gold find



dont agree with this

core: movespeed -> dex

always max out movespeed in plvl points if ur plvl 300+, better to get dex,vit,armor,res on ur boots

defense: resist -> armor -> regen -> life

life% may give u more toughness, but that's inflated toughness, better to increase dmg reduction than to increase health pool
id get regen if u have shitty healing on gear, it has saved my LOTS of times, when ive been beat down to like 5% hp, i run away and if u can survive a few seconds the regen will buy u enough time (usually all u need is an extra 5-10 seconds) to pop ur cd on ur skills or use potion
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Jun 20 2014 10:32am
@shsheik - imo the skill itself is not efficient. . Since u have to mark each mob separately... as I said.. that would be good vs bosses
But as I said.. that is not biggest issue of that .. flexable to ur comfort

@waffle imo frw is not necessary with vault and the passive im using that increasing speed after vault
But as I clearly wrote its all depending on ur items stats and what ure missing.
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