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Nov 12 2012 08:41pm
Bump for awareness
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Nov 12 2012 08:47pm
30% faster =/= it being 30% of your damage

30% more damage = 100%+30% = 130 of which 30 = 23%

So yeah I think most people were pretty on the ball, it's between 20 and 30% of your damage depending on setup and situation.

One think I'd like to note is the AOE range of each - I THINK WW has a much larger AOE, meaning on larger packs this could change drastically depending on how many mobs you have and how spread out they are.
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Nov 12 2012 08:51pm
Some other factors which impact:

RLTW is based on MH damage only

WW does damage based on your dps (switches between weps like any other attack).

This means barbs who use low dps stat sticks will have a greater % damage from nados than WW and visaversa

Could you please post your setup. If that's 23% of your damage from WW with a low dps statstick then I'd guess that using two higher dps weps or a 2hander would net a much higher % damage (maybe over 30) from WW.

Actually I'd persoanlly appriciate it if you posted this test with a 2hander!
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Nov 12 2012 08:52pm
tl'dr cause not barby.
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Nov 12 2012 09:58pm
Quote (Dmitriy @ Nov 13 2012 02:52am)
tl'dr cause not barby.


nice +1.

I already knew this from my own testing. Also, it's kinda hard to test WW alone like someone suggested because it cant really sustain itself really good. RLTW and WW are symbiotic. I'm not even sure if WW works 100% on azmo cause you cant pass through him like on regular mobs, would have to test with WW alone just to see how many dmg tics you get against him compared to passing trought other mobs (a single golgor for example). If this gets clarified, that would be great!
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Nov 13 2012 12:57am
Quote (IIFOXII @ 13 Nov 2012 10:51)
Some other factors which impact:

RLTW is based on MH damage only

WW does damage based on your dps (switches between weps like any other attack).

This means barbs who use low dps stat sticks will have a greater % damage from nados than WW and visaversa

Could you please post your setup.  If that's 23% of your damage from WW with a low dps statstick then I'd guess that using two higher dps weps or a 2hander would net a much higher % damage (maybe over 30) from WW.

Actually I'd persoanlly appriciate it if you posted this test with a 2hander!



I am a Dual Wield Barb with around 285k (with SOJ) Buffed DPS.
http://us.battle.net/d3/en/profile/jayleo-6312/hero/19872277

I have already posted it in Post#1.

Yea, as I said, I'm using a much lower Dps Offhand in relation to my Mainhand. Hence the 30% damage output is more of an underestimation. Skorn Barb or DW barb with similar MH & OH dps weapons will definitely have more than 30% output damage from their ww.

I will definitely do a Skorn test on MP10 soon.

Ty for the additional input. Much appreciated.

Quote (DeTpUrRoC @ 13 Nov 2012 11:58)
nice +1.

I already knew this from my own testing. Also, it's kinda hard to test WW alone like someone suggested because it cant really sustain itself really good. RLTW and WW are symbiotic. I'm not even sure if WW works 100% on azmo cause you cant pass through him like on regular mobs, would have to test with WW alone just to see how many dmg tics you get against him compared to passing trought other mobs (a single golgor for example). If this gets clarified, that would be great!



That's a good question.

WW does work on Azmo. For your info, higher APS will result in lower Fury Cost for Whirlwind.
Source --> http://us.battle.net/d3/en/forum/topic/6037344497?page=1
4. WW fury cost scales with aps in 1.0.5 while it had a fixed fury cost per tick in the previous versions of the game; now the more aps you have the less fury it costs per tick. The fury cost ranges from 3 fury per tick at the lowest aps to 1.634 fury per tick at 4.4472 aps. You´ll find the average fury cost per tick values on tick frequency breakpoints below.

Hence, I'm able to sustain ww 100% of the time. Furthermore, the AOE from ww is in fact greater than that of Nado. WW hits will definitely land well on Azmodan.

From my test, u can see that ww has quicken the time by 30%. Refer to my first post#1.

This post was edited by infallibleleo on Nov 13 2012 01:05am
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Nov 13 2012 01:05am
So basically what we already knew, OH DPS doesn't matter for shit in comparison to stats. All you proved is that the 30% increase in WW dmg actually did increase the damage of WW, which we pretty much don't care about, and put the idea in tard's heads that OH dps actually does matter.

I get what you're trying to do but barely anything has actually changed.
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Nov 13 2012 01:12am
Quote (thief337 @ 13 Nov 2012 15:05)
So basically what we already knew, OH DPS doesn't matter for shit in comparison to stats. All you proved is that the 30% increase in WW dmg actually did increase the damage of WW, which we pretty much don't care about, and put the idea in tard's heads that OH dps actually does matter.

I get what you're trying to do but barely anything has actually changed.


Get the facts right dude. OH DPS does matter to a certain extent.

Pre - 1.05
WW contribute to less than 20% of damage output.
Hence, people will still use crappy dps OH with high stats.
For instance, 300dps Dagger, with 200strength & 90%criticaldam was preferred instead of 1000DPS Sword, 150strength & 40%criticalDam.

Now that we are aware that for Post - 1.05, ww damage contributes more than 30% of damage, would u still use that dagger?

Hope this answer your question.

This post was edited by infallibleleo on Nov 13 2012 01:17am
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Nov 13 2012 01:22am
Quote (IIFOXII @ Nov 13 2012 02:51am)
Some other factors which impact:

RLTW is based on MH damage only

WW does damage based on your dps (switches between weps like any other attack).

This means barbs who use low dps stat sticks will have a greater % damage from nados than WW and visaversa

Could you please post your setup.  If that's 23% of your damage from WW with a low dps statstick then I'd guess that using two higher dps weps or a 2hander would net a much higher % damage (maybe over 30) from WW.

Actually I'd persoanlly appriciate it if you posted this test with a 2hander!


The only factor from the off hand is nado ticks. I believe The nados alternate like WW, If your off hand is considerably faster then your main hand you will be attacking with it more which Gives the tornadoes more average damage depending if you hit a different Ias break point with your off hand.
A truly balanced barb would have high damage main hand and off hand will concurrently hitting atleast 2.60 APS.

At Only 30% damage It could potentially be better with different rune combinations except for the fact that you are too slow any other way :(
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Nov 13 2012 01:26am
Quote (infallibleleo @ Nov 13 2012 07:12am)
Get the facts right dude. OH DPS does matter to a certain extent.

Pre - 1.05
WW contribute to less than 20% of damage output.
Hence, people will still use crappy dps OH with high stats.
For instance, 300dps Dagger, with 200strength & 90%criticaldam was preferred instead of 1000DPS Sword, 150strength & 40%criticalDam.

Now that we are aware that for Post - 1.05, ww damage contributes more than 30% of damage, would u still use that dagger?

Hope this answer your question.


I said in comparison to stats, which it sure as hell doesn't. And you would never get a 300 dps dagger, because there are PLENTY out there with 500+ dps, 90 crit dmg, socket, >100 str, or >250 str, crit damage and a socket and there is NO price difference between two daggers with same stats but one with 300 dps, one with 500+ dps. You're adding doubt and contradictions into the minds of retards that can't figure it out for themselves, and will seeing this go out and buy 1k dps offhands.

And I never had any question.
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