Quote (IIFOXII @ 13 Nov 2012 10:51)
Some other factors which impact:
RLTW is based on MH damage only
WW does damage based on your dps (switches between weps like any other attack).
This means barbs who use low dps stat sticks will have a greater % damage from nados than WW and visaversa
Could you please post your setup. If that's 23% of your damage from WW with a low dps statstick then I'd guess that using two higher dps weps or a 2hander would net a much higher % damage (maybe over 30) from WW.
Actually I'd persoanlly appriciate it if you posted this test with a 2hander!
I am a Dual Wield Barb with around 285k (with SOJ) Buffed DPS.
http://us.battle.net/d3/en/profile/jayleo-6312/hero/19872277
I have already posted it in Post#1.
Yea, as I said, I'm using a much lower Dps Offhand in relation to my Mainhand. Hence the 30% damage output is more of an underestimation. Skorn Barb or DW barb with similar MH & OH dps weapons will definitely have more than 30% output damage from their ww.
I will definitely do a Skorn test on MP10 soon.
Ty for the additional input. Much appreciated.
Quote (DeTpUrRoC @ 13 Nov 2012 11:58)
nice +1.
I already knew this from my own testing. Also, it's kinda hard to test WW alone like someone suggested because it cant really sustain itself really good. RLTW and WW are symbiotic. I'm not even sure if WW works 100% on azmo cause you cant pass through him like on regular mobs, would have to test with WW alone just to see how many dmg tics you get against him compared to passing trought other mobs (a single golgor for example). If this gets clarified, that would be great!
That's a good question.
WW does work on Azmo. For your info,
higher APS will result in
lower Fury Cost for Whirlwind.Source -->
http://us.battle.net/d3/en/forum/topic/6037344497?page=14. WW fury cost scales with aps in 1.0.5 while it had a fixed fury cost per tick in the previous versions of the game; now the more aps you have the less fury it costs per tick. The fury cost ranges from 3 fury per tick at the lowest aps to 1.634 fury per tick at 4.4472 aps. You´ll find the average fury cost per tick values on tick frequency breakpoints below.Hence, I'm able to
sustain ww 100% of the time. Furthermore, the AOE from ww is in fact greater than that of Nado. WW hits will definitely land well on Azmodan.
From my test, u can see that ww has quicken the time by 30%. Refer to my first post#1.
This post was edited by infallibleleo on Nov 13 2012 01:05am