mebe you could mix in some information obout ticks per second
for example, nado-barb gets more ticks per twister, when increase aps
and wicked wind wizard, gets more ticks per wicked wind, when increase aps, ontop also allow to spam more wicked winds
life for example, at 3.0001aps a wicked wind do 40ticks per cast
http://us.battle.net/d3/en/forum/topic/6794871641?page=9#168when the procing was based on 2ticks per second, at 1 aps (6sec*2=12procs per cast)
if you ignore this information about increased ticks per sec, you could say that wizard proc coeffiecients get increase bye aps
1aps = 12ticks*.125proc coeffiecient = 150% of LoH gained over the 6 sec, per 1 cast
3+aps = 40ticks*0.125 = 500% of LoH gained over the 6 sec, per 1 cast = same result as 0.417proc coeffiecient at 1 aps*12ticks
meteor not have a hidden boost like this wicked wind
for barb nado it would be fair to give this hidden aps tick rate boost, since you not spam more nado thx to aps
e/
ontop you have hidden ias!
rain of toads have 50%proc coeffiecient per tick (4ticks in 2 sec, per 1 cast)
but it have 50% hidden ias, 4ticks per cast * 1.5 = 6ticks per aps
if you not know this, and simply try to math you life per sec gained based on aps+proc coeffiecient,
you get same result as a 0.5*1.5=0.75proc coeffiecient !
just some examples on how other game mechanics makes you know howmany proc per second a char can do!
This post was edited by Tommyvv on Nov 10 2012 09:12am