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Jul 7 2012 06:44pm
Pic of unbuffed stats, my puter has bad gfx

:(
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Jul 11 2012 11:53am
lmk skills on templary please
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Jul 11 2012 01:18pm
Quote (attila74 @ Jul 11 2012 05:53pm)
lmk skills on templary please


OK, took a ss of hit stats , focused on some decent amount of block, alive longer= more heal


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Jul 11 2012 01:35pm
Quote (jaydo111 @ Jul 11 2012 02:18pm)
OK, took a ss of hit stats , focused on some decent amount of block,  alive longer= more heal


http://i50.tinypic.com/33lhyc9.jpg


ty bro
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Jul 11 2012 09:54pm
Awesome guide....Gonna have to try out some of this for my Go at Act III. Wish I would have seen this before I spent millions on my current high DPS build :(
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Jul 11 2012 09:56pm
Quote (Bizznichw @ Jul 12 2012 03:54am)
Awesome guide....Gonna have to try out some of this for my Go at Act III. Wish I would have seen this before I spent millions on my current high DPS build :(


Thx for the comment :) ,ull need a dps/loh in act 4 , act3 is a little more forgiving on the dps side

This post was edited by jaydo111 on Jul 11 2012 10:20pm
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Jul 11 2012 10:00pm
Also, Do you notice that the fire bombs or acid rain get more accurate LOF? With darts, it seems to not work as well.
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Jul 11 2012 10:18pm
Quote (Bizznichw @ Jul 12 2012 04:00am)
Also, Do you notice that the fire bombs or acid rain get more accurate LOF? With darts, it seems to not work as well.


Fire bomb is not mana intensive , as acid rain is , haven't used that skill doent fit well for me, as for darts you only hit one thing at a time,this might clear it up for you

some usefull info on loh Quoted not personally tested

/tick - per tick, or each time the skill does damage for a Damage Over Time spell. The amount of ticks you get for the duration of the skill is dependent on weapon speed.
/enemy - per enemy, for Area of Effect spells. Each enemy hit by the spell is counted.
/cast - per cast, generally for multiple projectile spells. This is the total potential the spell can leech assuming every projectile hits something.

Primary Skills:

Poison Dart - 200%
Splinters - 33%/dart (100%/cast)
Numbing Dart - 200%
Spined Dart - 200%
Flaming Dart - 100%
Snake to the Face - 200%

Corpse Spiders - 16% for each JAR hitting something. Individual spider hits do nothing. Also nothing if you miss with the jar. Unfortunately makes a mediocre spell even crappier... I originally started this because I thought per hit life leech would be great with spiders.
Leaping Spiders - 16%
Spider Queen - 30%/enemy/tick
Widowmakers - 16%
Medusa Spiders - 16%
Blazing Spiders -

Plague of Toads - 66%/toad (200%/cast)
Explosive Toads - 66%/toad (200%/cast)
Toad of Hugeness - 0%
Rain of Toads - 50%/enemy/tick
Addling Toads
Toad Affinity

Firebomb - 66%/enemy
Flash Fire - 20%/bounce (140%/cast)
Roll the Bones - 22%/enemy
Fire Pit - 66%/enemy/tick
Pyrogeist - 33%/projectile (this thing shoots out a lot of little fireballs, I didn't count them)
Ghost Bomb

Acid Cloud - Very tricky and needs a lot more testing! I think the Acid Cloud and Acid Rain might be effected by distance from the center. Appears to be 166% near the middle, down to 16% at the edges
Acid Rain - Most ticks around 280% near middle
Lob Blob Bomb - Blob ticks around 33% but saw 16% and 50% as well.
Slow Burn - Ticks of 16%, 33%, and 50%
Kiss of Death - Ticks of 16%, 33%, and 50%
Corpse Bomb
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Jul 12 2012 11:11pm
very nice ... thanks for the help man ... just dropped 12 mill on gear ... now time to test this fucker
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Jul 20 2012 06:50pm
Thnx for this. been looking for a build.
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