Quote (Drolak @ Jun 21 2012 12:41am)
Bots were crushing jars and looting dead adventurers making 500k + gold / hour
Players were skipping into later acts using bugs – no legitimate progression required
Certain class / build combinations (namely, glass cannon DH / wiz) were able to farm high end gear efficiently
Treasure goblin farming
Clever use of checkpoints to farm the same elites over and over very quickly and efficiently
Insert [easy way to farm gear better than you're supposed to be farming] here
Gold and high end items were being brought into the game economy faster than blizzard had anticipated. On top of that, the vast majority of people were stuck in act 1 (as intended), but Blizzard realized many people were getting sick of the gear check / “wall” between acts. Many people don’t want to grind act 1 inferno over and over for a month just to tackle act 2 inferno. They’re seeing a lot of players leaving the game, and they need people farming inferno so they can continue make money from the RMAH.
The fun part of the diablo games was always finding the exploits you could use to gear grind, sorc glitching meph in d2 with blizz/meteor for example. The fact that they are taking out all the grinds from d3 and turning the game into a 1-4 person instance where you have to spend 3 hours running x act in inferno to get gear is fucking annoying bullshit, if I wanted to do a 3-4 hour dungeon then I would go play an mmo, at least I could have dedicated roles then instead of no healer, or no strong dps since they overnerf'd the fuck outa attack speed(instead of being smart and adding deminishing returns).
They introduced inferno as a fucking wall to seperate the player base and for it to only be for the most dedicated players..why are they changing the difficulty curve between the acts...if the little babies who only play an hour a day can't hash it then so fucking what? Inferno wasn't made for them why is blizzard changing it for them.
This post was edited by Blah58 on Jun 21 2012 12:54am