when the booster leaves the game to create a turnin quest game, someone has to stay in the main game, thats why 1 leacher will only get 2 aswell, because he has to hold the game open

Theres many ways to even it out, you can go for 5x 4x 2x 2x and run a rotation, so a new player gets 5x every run, or you can have the player that supposedly could turn in 5x hold the game open instead so u end up with 4x 4x 3x 2x, the XP amount is the same, its just diffrent ways to do it.
Im pretty good at math, and the first time i figured out how to do this was WAYY before i saw anyone else talking about it, so if im to guess, i would say ive done a good 400+ runs for my friends, or other players at JSP.
Best way we found so far with random players, is to just do the regular "glitch" run that everyone at JSP calls it, kill Azmo and all leachers leave and turn in quest, then rejoin and turn in again.
With a Good and fast booster, this is the most fair way, and the fastest overall way.
Inhouse games with friends and people that know what to do, u can alternate to wichever way fits your group best, we usually run the 5x 4x 2x 2x untill all players are around the same level, then we change it up

Hope this answered the questions
