atm still low lvl 21
the thing that inrest me about Witch Doctor is that have gzz dam overtime, and gzz crowd control, and gzz mana-life repl-regen!
great vs alot monsters
posible vs boss, you need other spec,
but aiming for best setup vs alot monsters, if stronk gear=more monsters at ones, but always keep control+good safty+decent kill speed
damage overtime vs hard damage when standing and casting!
since i have gzz dam over time sks, and gzz zoo, and drain/repl/regen overtime
makes me not care about how long it takes!
in this time, i can grab gear/gold, wait for cooldown, heal/regen, agro/drain/attrack new monsters, and run!
sks that intrest me for gzz drain
Haunt Consuming Spirit: more monsters the better!, no cooldown, decent damage overtime, nice but slow
heal overtime, can be
stackedofc soul harvest, also have a cooldown
Witch Doctor Guide > Nyx's Guide
http://forums.d2jsp.org/topic.php?t=62549206&f=142ofc is gzz, but i would mix in some of my own stuff!
but main point, is this gzz passive skill!
Vision Quest, whenever 4 or more spells are on cooldown, you'll regain 300% mana which means that the expensive spell
makes me need 3more cooldown sks! allow me to use a non cooldown mass mana consuming skill!
ofc i like some zoo!
more zoo=zoo live longer, cooldown becomes less problem
zoo=the cooldown needed for ''Vision Quest'' = also less clicks /sec needed, makes it more ezz!
Hex, Hedge Madic, some heal and it can take damage
Zombie Dogs, Leeching Beasts !
i nn
20% of the time usible skills, like voodoo/spirit walk
mebe i am wrong here, but not feels good!
the rest i see later, something that fits good to it!
thx 4 topic!