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Mar 6 2012 05:52pm
what I meant is that runic games, like many other companies, don't even bother with a central/social infrastructure in the first place. they piggyback on existing ones like Steam or Gamespy, which don't exactly foster thriving gaming communities on there either. so it's kind of illogical to think that runic games is going to take the cake on this one primarily because of battle.net 2.0 (or even in spite of).

so yes, while the "good ol days" of bnet 1.0 were indeed great for their time, the reality is that the author is just overly nostalgic and giving way too much credit to bnet 1.0's chatrooms for the success of earlier blizzard games, and two things demonstrate this pretty clearly:
1. as mentioned above, the fact that many other games do extremely well with tons of social/communities in spite of not having a central social/chat infrastructure
2. the fact that there are so many better, more advanced social mediums out there that have more than adequately filled in the gaps for connecting with other players of the same games.

this doesn't necessarily mean that tighter integration won't be nice - who doesn't want to have the equivalent of a city in WoW where everybody gets to walk around and show off their gear while spamming Trade? but it's hardly going to be the make-or-break factor, nor is it going to be the discerning difference between D3 and other games competing against it.

This post was edited by irimi on Mar 6 2012 05:58pm
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Mar 6 2012 06:23pm
Quote (irimi @ 6 Mar 2012 19:52)
what I meant is that runic games, like many other companies, don't even bother with a central/social infrastructure in the first place.  they piggyback on existing ones like Steam or Gamespy, which don't exactly foster thriving gaming communities on there either.  so it's kind of illogical to think that runic games is going to take the cake on this one primarily because of battle.net 2.0 (or even in spite of).

so yes, while the "good ol days" of bnet 1.0 were indeed great for their time, the reality is that the author is just overly nostalgic and giving way too much credit to bnet 1.0's chatrooms for the success of earlier blizzard games, and two things demonstrate this pretty clearly:
1. as mentioned above, the fact that many other games do extremely well with tons of social/communities in spite of not having a central social/chat infrastructure
2. the fact that there are so many better, more advanced social mediums out there that have more than adequately filled in the gaps for connecting with other players of the same games.

this doesn't necessarily mean that tighter integration won't be nice - who doesn't want to have the equivalent of a city in WoW where everybody gets to walk around and show off their gear while spamming Trade?  but it's hardly going to be the make-or-break factor, nor is it going to be the discerning difference between D3 and other games competing against it.


I'd have to disagree... and agree...

Centralized gaming communities often sparks smaller ones that are catered to the players needs. Also offering a place to go for the "lazy gamer"

smaller communities grow and often add longevity (dunno if i used the right word there) to a game (example: D2jsp)

My personal favorite type of communities are consisted of mod communities, which generally have relaxed attitude core gamers ^^

This post was edited by Trapslick on Mar 6 2012 06:24pm
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Mar 6 2012 06:59pm
Quote (Golotin @ Mar 6 2012 02:38pm)
at first, it seemed like usseal long post of cry, but than, i got bored, and read it, and it got me very disturbed.

i suggest you read that if you still didnt....this isnt a cry post, this is a post that makes you cry actually....somthing must be done with that ;O








orginal post: ---Credit goes to Azzure at diii.net forums

here is a fundamental problem with Battle.net 2.0, and it has existed since SC2.

The lack of presence and "Ghost-town Effect" of Battle.net.

Like many others, my history with Blizzard games is very long, detailed and grateful. Grateful that Blizzard existed because their games have been the only ones that have been ridiculously fun, long-lasting and satisfying. I started with SC1. Than I played D2 for many years. I even played WC3 for a few years, and of course, WoW for many years.

Starcraft 2 was the first Blizzard game that I only played for 1 month. Not because it was too competitive, too difficult or not fun, but because the game had something missing in it. I would find myself only logging on to play a game or two, than logging off. A far cry from previous Blizzard games, where I would log on, chat to people, mess around, talk strategy, experiment, play games with friends and in the mix of that, play the game. Eventually, Starcraft 2 felt like every other non-Blizzard game - dead, finished and pointless to play.

Battle.net 2.0 turned SC2 in to a ghost town, and ruined one of the most social RTS games in history. As I wrote this article, on a Saturday afternoon, there are just 13,000 SC2 games being played right now, Worldwide. At this same time, there are 51,000 games being played in Diablo 2, an 11 year old game. SC2 has no community except for the e-sports community. Why? Because Battle.net 2.0 doesn't have any kind of social features, and is built from the ground up to prevent communities from ever forming.

Before Battle.net 2.0, I didn't log in just to play the game and log back off. I logged in because it was a part of my every-day entertainment schedule. It was what I did instead of watch TV or play other games. And it was the most satisfying piece of entertainment for me for the last decade. Battle.net 2.0 took away every single part of the Blizzard community, and became a means to an end for them, rather than an epic gaming platform that brought players together and was a social metropolis of entertainment, community and excellent games.

Blizzard have done something to Battle.net. Whether intentional design choice or just plain bad work and negligent design, Blizzard has turned Battle.net and its related games to ghost towns, where players come in, play for a bit, and jump back out. No longer is Battle.net the place you hang in, socialize in, idle in and keep open on your computer throughout the entire day, but rather an invisible platform that pushes you in to a quick game. Where your identity is invisible, and you don't see anyone else. Where the community is non-existant, and your character doesn't even have a presence save for a 4 player game.

Without avatars and proper chat channels, Diablo 3 will be a ghost town. It will feel like a dead game with no heart, no memories and no community. No presence, no indiviudality, no "hey check out my new Sword that I just found", no random private messages from some guy who wants to ask you about your build, or your gear. No sense of achievement, no bragging rights, no talking to a bunch of strangers about Demon Hunter strategies.

The people who know me and read my posts, articles etc know that overall, I'm very Blizzard-friendly. I agree with a lot of their controversial design decisions, and defend them quite commonly when the community makes negative statements about them that I don't agree with.

And here I am. Telling you and any one from Blizzard that may be reading, that I 100% disagree with the design direction for the social aspects of Battle.net 2.0, and strongly feel that this game's longevity and the enjoyment it provides is going to be significantly and negatively impacted by the decisions to not have proper chat channels, not have a real sense of presence in Battle.net (In Diablo 3's case, avatars within these chat channels) and not have a more vibrant social feature set within Battle.net.

I am also not alone in this opinion. Take the time to read this excellent article on teamliquid. Also note that a recent poll suggested that the vast majority of players want proper chat channels and would feel like not having them would be detrimental to the game for them.

While it is completely unrealistic to expect any changes before the launch of Diablo 3, I, and hopefully many people in the community would like to appeal to Blizzard to please improve Battle.net 2.0's chat channels, and avatars to a level that even Diablo 2 had, and to not repeat the same mistakes of Starcraft 2.


working as intended
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Mar 6 2012 08:09pm
I noticed the issue with Starcraft 2 immediately. Felt exactly the same as this guy.

I umm... just keep hoping it'll be different with Diablo 3. However, after playing the beta I can say that didn't exactly happen as I wished.
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