Quote (steeltype @ Jul 6 2015 03:46am)
no, SSS is crazy atm, you just have to work around ingoam passive, OR play it cowardly,You use serenity skill instead of epitany, and you just grab a shiton of monster togeter, you serenity + 3 stab to proc explosive palm ( cold rune that freeze 17 yard aways ) and SSS, you just wait ( if all dead ), or dash away to rince and repeat, both reqiere lot of cdr, but its , so far, the most funny build ive played,
most ppl think you need the unique claw that increase palm dmg but its wrong, you need shenlong to fights uber/grift boss, and extra dmg on palm mean nothing for now for the way it work, its gonna blow everythign anyways
Edit : you will proc alot, but its very easy to get away, and , by the fact you can 1shot a whole map togeter, no mater how u get behind in grift timer,you can catch up, even if your twice behind the timer
Im playing it differently.
I use 65% CDR+ Flow of eternity + 14 sec Cd physical SSS, making SSS have no cooldown at all, i SSS and then i use 1 generator to keep F/R up and SSS again. I also use madstone, which does wonders on Single target (7 EP explosion per SSS instead of 1) I also use Convention of elements, which makes the dmg amazing.
I tried the new Shenlongs vs Fist of Az and the difference isnt that much, Shenlongs requires a bit more set up and you need to find mobs after eachother really fast or you will stand at the next pack doing generators and taking hits. While with Fist of Az you can dash in and SSS all day long without getting hit at all. I play HC and i have done 10 runs Grift 46 with Shenlongs and 10 runs with Fist of Az (The clear time is equal).
I prefer Fist of Az because it requires less set up and you dont need to rush as much, but to each his own ofc.
This post was edited by V4mP on Jul 6 2015 01:13am