Quote (TheDutchMan1443 @ Jun 10 2015 08:39pm)
Pretty funny when I sit and think about the fact that the game was more diverse, challenging, and overall enjoyable with the bare-bones Vanilla than it is now with 2+ years of tweaks and nerfs trying to make the game the way the devs want it to be.
Give me 2013 Diablo over this steaming POS any day of the week.
That being said, trade can never return given the direction they've gone with loot tables and possible item rolls, and I think it's fair to say without trade the game will never return to being semi-popular. A game like this can survive without PvP, it sucks not having it, but it's PvE can be strong enough to carry the brand. Without trade, though, it doesn't even feel like a Diablo game anymore. Feel like I'm playing a solo game of Skyrim with boring gameplay and farming the same cave for 500 hours in hopes of finding a sword I want.
No community aspect left. Game continues to die, slowly and painfully.
From 50+ friends online during Crypt Run era, to 20+ friends online during Season 1, to <4 friends online (at any given point) during S3.
Trade would be easy to implement: Introduce runewords that can't be salvaged into the separate runes anymore, voilla runes are the main trading piece.
Introduce ultra-ancients, which are 10 times rarer than ancients. Voilla, items are being traded.
Introduce a new currency beyond bloodshards and gold which won't get out of hand, and bam... it's all tied up in a pretty red bow.
Major grind, not what I want, but that's back to the basics in three easy steps.
This post was edited by Canadian_Man on Jun 11 2015 12:28am