Hi all,i doent see many Wd's builds ne where ,so i decided to show what works for me!
The Build This a kiting build,life on hit,life regen build , not recomended for Wd's that want to stand and snipe off screen,this build will test your kiting skillls, with a
range AOE attack ,utilizing one of the loh skills,backed with a close range massive attack Da bears!!
I wanted to find a skills that fit my game play,but also gave me surivablity in all acts,and a alternative to the darts build.
Stats goals30k+dps(unbuffed)
37k+ health
750+ life regen
800+ loh
600+ res (unbuffed)
SkillsFirebomb-Fire pit
Long range “lob” spell with small AoE that does decent damage considering it hits a group. All variants do not have to be cast directly at an enemy to hit it, so Firebomb is miss-click friendly! Has some cool effects, that offer the potential to do very good AoE damage considering it is nearly free. Note that while [Pyrogeist] turns this into a single target attack, it does not beat Poison Dart's runed damage. However it can be lobbed at priority targets behind enemy lines (eg. Summoners, Healers) whereas Poison Dart cannot. Great loh healer!
Zombie Charger-Zombie Bears
Close range mob-boss finisher,very mana intensive,lets you stand in the pocket and deal mass dmg,nuff said!
Grasp of the Dead -Unbreakable Grasp
When it comes to slows, this is the king. 80% AoE for 8 seconds with DPS as well. Useful in nearly any build as a solid, spammable soft CC -can proc loh
Spirit Walk-Healing Journey
For a 14% heal which can save your life or be used when up and not in danger as a heal, or (Honored Guest )if mana is constantly running out for you.
Having one will save you often, and is useful in those “Oh SH**” moments! If you get swarmed, get overwhelmed or you get ambushed by a group of Jailors, Teleporters, Vortex, etc., you'll be glad you took one.
Soul Harvest -Siphon
Heals for a large chunk and buffs you at the same time. Intelligence increases both resistances and damage. Only disadvantage is a loss of a slot for CC, or another powerful ability. (This makes your other 5 abilities more powerful when used, at the cost of a skill slot)
Big Bad Voodoo -Rain Dance
This will be your mana boost for your bears attack,healing your mana for 122per sec( i believe),movement speed,ias(if in a group)
PassivesSpirit Vessel
Essentially a free Spirit Walk [Healing Journey] (although with less healing, 10% vs 14%) upon death every 90 seconds. I would say this is almost mandatory , but that is just opinion. Also reduces the cooldown on Horrify, Spirit Walk and Soul Harvest by 2 seconds, making this a good survival passive.
Vision Quest
For our cool down's in this build and a good bears nuking mana spender to take advantage of the regen.
Pierce the Veil
20% Dng add at a cost of30% more mana When spamming bears, Vision Quest and Rain Dance provide more than enough mana.
A few vids , to show game play , remember super fast nuker , this aint your build ,
but very fun for me,hope you enjoy and thx for reading
Game playhttp://www.youtube.com/watch?v=ciSAGAWMw80http://www.youtube.com/watch?v=ualQZICVSoohttp://www.youtube.com/watch?v=PjQZqPqIGh0