d2jsp
Log InRegister
d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > Damn > Ghost Town Effect
12Next
Add Reply New Topic New Poll
Member
Posts: 434
Joined: Jan 29 2012
Gold: 0.00
Mar 6 2012 03:38pm
at first, it seemed like usseal long post of cry, but than, i got bored, and read it, and it got me very disturbed.

i suggest you read that if you still didnt....this isnt a cry post, this is a post that makes you cry actually....somthing must be done with that ;O








orginal post: ---Credit goes to Azzure at diii.net forums

here is a fundamental problem with Battle.net 2.0, and it has existed since SC2.

The lack of presence and "Ghost-town Effect" of Battle.net.

Like many others, my history with Blizzard games is very long, detailed and grateful. Grateful that Blizzard existed because their games have been the only ones that have been ridiculously fun, long-lasting and satisfying. I started with SC1. Than I played D2 for many years. I even played WC3 for a few years, and of course, WoW for many years.

Starcraft 2 was the first Blizzard game that I only played for 1 month. Not because it was too competitive, too difficult or not fun, but because the game had something missing in it. I would find myself only logging on to play a game or two, than logging off. A far cry from previous Blizzard games, where I would log on, chat to people, mess around, talk strategy, experiment, play games with friends and in the mix of that, play the game. Eventually, Starcraft 2 felt like every other non-Blizzard game - dead, finished and pointless to play.

Battle.net 2.0 turned SC2 in to a ghost town, and ruined one of the most social RTS games in history. As I wrote this article, on a Saturday afternoon, there are just 13,000 SC2 games being played right now, Worldwide. At this same time, there are 51,000 games being played in Diablo 2, an 11 year old game. SC2 has no community except for the e-sports community. Why? Because Battle.net 2.0 doesn't have any kind of social features, and is built from the ground up to prevent communities from ever forming.

Before Battle.net 2.0, I didn't log in just to play the game and log back off. I logged in because it was a part of my every-day entertainment schedule. It was what I did instead of watch TV or play other games. And it was the most satisfying piece of entertainment for me for the last decade. Battle.net 2.0 took away every single part of the Blizzard community, and became a means to an end for them, rather than an epic gaming platform that brought players together and was a social metropolis of entertainment, community and excellent games.

Blizzard have done something to Battle.net. Whether intentional design choice or just plain bad work and negligent design, Blizzard has turned Battle.net and its related games to ghost towns, where players come in, play for a bit, and jump back out. No longer is Battle.net the place you hang in, socialize in, idle in and keep open on your computer throughout the entire day, but rather an invisible platform that pushes you in to a quick game. Where your identity is invisible, and you don't see anyone else. Where the community is non-existant, and your character doesn't even have a presence save for a 4 player game.

Without avatars and proper chat channels, Diablo 3 will be a ghost town. It will feel like a dead game with no heart, no memories and no community. No presence, no indiviudality, no "hey check out my new Sword that I just found", no random private messages from some guy who wants to ask you about your build, or your gear. No sense of achievement, no bragging rights, no talking to a bunch of strangers about Demon Hunter strategies.

The people who know me and read my posts, articles etc know that overall, I'm very Blizzard-friendly. I agree with a lot of their controversial design decisions, and defend them quite commonly when the community makes negative statements about them that I don't agree with.

And here I am. Telling you and any one from Blizzard that may be reading, that I 100% disagree with the design direction for the social aspects of Battle.net 2.0, and strongly feel that this game's longevity and the enjoyment it provides is going to be significantly and negatively impacted by the decisions to not have proper chat channels, not have a real sense of presence in Battle.net (In Diablo 3's case, avatars within these chat channels) and not have a more vibrant social feature set within Battle.net.

I am also not alone in this opinion. Take the time to read this excellent article on teamliquid. Also note that a recent poll suggested that the vast majority of players want proper chat channels and would feel like not having them would be detrimental to the game for them.

While it is completely unrealistic to expect any changes before the launch of Diablo 3, I, and hopefully many people in the community would like to appeal to Blizzard to please improve Battle.net 2.0's chat channels, and avatars to a level that even Diablo 2 had, and to not repeat the same mistakes of Starcraft 2.

This post was edited by Golotin on Mar 6 2012 03:41pm
Member
Posts: 13,610
Joined: Mar 9 2008
Gold: 19,983.00
Mar 6 2012 03:49pm
I haven't yet seen battle.net 2.0 but it sounds terrible... this is very worrying :/
Member
Posts: 12,472
Joined: Dec 3 2008
Gold: 9.11
Warn: 70%
Mar 6 2012 03:50pm
i read that in the original incgamers and is sadly very true.
Member
Posts: 10,051
Joined: Jan 19 2007
Gold: 4,513.00
Mar 6 2012 04:05pm
personally i wish they'd keep the Diablo 2 bnet, i liked being able to join a channel full of random people or mousing over their character to see what lvl they are and what not


also the fact that games are joined randomly based on the quest is just silly to me

thats one of the cool things bout d2s bnet was actually creating a game for w/e you wanted to do, be it ironman, or a trading game etc etc




tldr needs to be fixed asap
Member
Posts: 13,610
Joined: Mar 9 2008
Gold: 19,983.00
Mar 6 2012 04:24pm
game devs always do this it's really quite stupid... instead of keeping what people like and what works they totally change everything
Member
Posts: 24,639
Joined: Jun 27 2008
Gold: 0.00
Mar 6 2012 04:33pm
runic games might take over the Action RPG title from Blizz.
Member
Posts: 12,710
Joined: Jan 7 2008
Gold: 0.00
Mar 6 2012 04:36pm
Quote (simpleforce @ 6 Mar 2012 18:33)
runic games  might take over the Action RPG title from Blizz.


this is simply not true.

As much as i LOVE runic games, its not because torchlight is amazing, but they've proven that a title does not have to be $60 to be awesome.
however, the fact that they are an indy game company (at the very least until they launch their up and coming mmo), they should be considered a different ball park

and on topic:

i believe in a combo... i really do like the "quick play" feature that many games have... but to get rid of public chat all together is kinda lame :(

I think there should be a place before the chat room that allows you to see the conversations (but they can't see you), and you can choose to join the chat or just hit a quick play button.

This post was edited by Trapslick on Mar 6 2012 04:38pm
Member
Posts: 4,605
Joined: Sep 15 2011
Gold: 9,464.00
Mar 6 2012 05:32pm
i wonder if the writer accounts for the fact that of the 51,000 D2 games being played, more than 90% of them are bots

a more accurate comparison may be in the # of players logged on / # active games on SC1 vs. SC2

as for runic games... it's not like they're going to develop any infrastructure that comes even close to bnet anytime soon.

This post was edited by irimi on Mar 6 2012 05:34pm
Member
Posts: 3,303
Joined: Mar 17 2009
Gold: 190.00
Mar 6 2012 05:34pm
Quote (irimi @ Mar 7 2012 12:32am)
i wonder if the writer accounts for the fact that of the 51,000 D2 games being played, more than 90% of them are bots




this
Member
Posts: 12,710
Joined: Jan 7 2008
Gold: 0.00
Mar 6 2012 05:44pm
Quote (irimi @ 6 Mar 2012 19:32)
i wonder if the writer accounts for the fact that of the 51,000 D2 games being played, more than 90% of them are bots

a more accurate comparison may be in the # of players logged on / # active games on SC1 vs. SC2

as for runic games... it's not like they're going to develop any infrastructure that comes even close to bnet anytime soon.


90% is probably a bit harsh if you ask me, even so... 10% of 51k = 5.1k... 5.1k of 13k ~ 40%... Starcraft = 1.5 years old, D2 = 11.5 years old
there is no excuse for this.

Runic Games does have this potential, they're first game did far beyond what was expected, TL2 is going to have multi-player and they have an MMO on the horizon
I would anticipate their next game to have a decent budget.
Go Back To D3 Discussion Topic List
12Next
Add Reply New Topic New Poll