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Aug 21 2009 12:09pm
[8/21/09] - Has the Tetris Inventory and Magic Find Returned?

In response to some of the videos from the recent coverage during the Gamescon in Germany, some video stills may show that the Magic Find item modifier and the tetris/grid-based inventory system have returned. Whether or not this is wholly welcome is up to you.

Among the many YouTube and gaming coverage site videos uploaded from visitors to the Gamescon of 2009, it would seem some have proven to show that there is tons of information about the upcoming Diablo III title if one is simply willing to look hard enough. The following image shows a cursor hovering over a timed buff that increases Magic Find and gold dropped, an effect gathered from a shrine, none-the-less:



Some interesting things are of note here. MF shrines? What's up with that? It can be remembered that there were some fans who suggested a similar idea, even on this very board, but it will be interesting to see, if kept in the game, how this will affect the typical Diablo-grinding fest players often endured to find the best items. Similarly, it also makes one wonder how Magic Find will work in Diablo III- hopefully better than it did in Diablo II.

Also, the fact that they even bothered continuing with the increased gold modifier makes one wonder if they have, indeed, come up with a way of making gold more useful in light of the relative ease of gathering and uselessness of it in Diablo II. One would think that the developers would not even bother with the modifier again if it would not prove useful. But, of course, we all know that Blizzard developers are just as prone to mistakes as everyone else and, if it is any consolation, any issues that arise will hopefully be patched.

On the other hand, yet another video still shows something else of more nostalgic beauty that even more fans may be happy about. The late inventory system "overhauling" in the early days of Diablo III, a system based on new principles not yet seen in the Diablo series, proved to most of the fan base to be very alien. At first, many, including myself, resigned to the fact that it was a changing game and just maybe this new system would be really fun and dynamic once we got our hands on it at release.

Things have changed, it would seem.



The backpack has digressed (perhaps not in a negative way) back to the system of old in the form of a 5x8 (40-space) grid, which, like previous games, will presumtuiously work just as the old tetris-styled system (as many fans have labeled it). Now, if everyone now approves of this return to the basics is yet to be seen, as some have stated a previously-happy transition from the sometimes-annoying game of "fit the square peg in to the round hole" when dealing with larger items or little space.
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Aug 21 2009 12:13pm
Nice summary and coverage, thanks!
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Aug 21 2009 12:13pm
thanks lol

but phooey, i was really looking forward to the huge space X_X
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Aug 21 2009 12:42pm
Nooooooooo!

Those were two huge plusses for me. I know... I was in the minority.
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Aug 21 2009 12:44pm
from the POV of a programmer:

The diablo inventory (prefix / suffix and 'tetris') was the single most iconic thing out of the franchise, which influenced nearly every game after it.
When they removed the tetris inventory, and replaced it with the watered down, 'noob' inventory, it destroyed a huge chunk of the game
and it confirmed their team was from WoW and sucked balls
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Aug 21 2009 12:45pm
gold is useful for gambling in d2
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Aug 21 2009 12:47pm
Quote (Goukakyou @ Fri, 21 Aug 2009, 14:13)
thanks lol

but phooey, i was really looking forward to the huge space X_X


I'll bet the stash is single slot inventory with a tremendous amount of space.
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Aug 21 2009 10:38pm
Bump since most people probably missed due to flood of posts from blizzcon
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Aug 21 2009 10:53pm
Quote (layhooo3 @ Fri, Aug 21 2009, 02:45pm)
gold is useful for gambling in d2


i hope u cant find as much gold or as easily
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Aug 21 2009 10:57pm
Nice Info
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