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Jul 6 2009 09:58pm
[7/6] - Equal mobility for classes?
Source: http://forums.battle.net/thread.html?topicId=18369407712&postId=183144571639&sid=3000#2


Original Post:
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Have the developers given any thought to equalizing the mobility for classes this time around? In d2 it was a big issue; sorceresses had teleport, and therefore for things like MF/Rushes/farming/quests/etc, a sorc was vital. Anyone else trying to do the same thing would take 5x as long. This led to terrible things, like when a ladder reset, 90% of new characters are sorcs, etc. Is there any intentional balance around letting characters explore a little more fairly now?
We've seen that Wizards will get teleport this time around, but also there was the perhaps improved leap attack on the barbarian, which is one mobility skill, and another in the form of his "Charge" dash that was used a lot in the gameplay video. These both seem to hint that classes will get more options for getting around. But the witch doctor looked slow and cumbersome. Unless he can mount any of those wolves (not in *that* way), hes going to be one slow fatty



Response:
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We definitely want to avoid as best as possible a single class being far and away better than all others at something (such as mobility) and thus used exclusively for specific tasks.

As long as there is choice and variety in the game there's going to be one solution that gains a general consensus as being the best at "X". The hope and the intent is to make the difference between the best and second best, third best, etc. as close to imperceptible as possible so that you can use what ever class/character you want, what ever build you want, and not feel that you're far and away below the abilities of something else. That's balance in choice.

We're taking a close look at what those specific mobility issues were in Diablo II and could be in Diablo III, and yes we're certainly trying to be a bit smarter about planning for it. You specifically mention the witch doctor. With the way he plays and feels a big warp or jump around skill just doesn't really seem right for him, but he may have a trick or two up his sleeve...
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Jul 6 2009 10:07pm
like on every game, nothing new.
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Jul 6 2009 10:32pm
WD is gonna ride a summon of his i bet
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Jul 6 2009 10:34pm
Quote (deathwinger @ Tue, Jul 7 2009, 01:32am)
WD is gonna ride a summon of his i bet


peraphs cojure a bridge of zombies to go across? :D
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Jul 7 2009 02:06am
Quote (soul-keeper @ Tue, Jul 7 2009, 06:34am)
peraphs cojure a bridge of zombies to go across? :D


fhrsdyt t yt ytyt
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Jul 7 2009 06:15am
It cant be like D2 with the mobility, there's a total new game play... it's not acts, dont even know how we will "mf" so...
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Jul 7 2009 06:35am
Quote (Zamalia @ Tue, Jul 7 2009, 12:15pm)
It cant be like D2 with the mobility, there's a total new game play... it's not acts, dont even know how we will "mf" so...


If Wizards can teleport like in d2, and everyone else has to walk, in order to get around, it will be a very serious problem
which is why blizzard undoubtably has tricks up their sleeves.
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Jul 7 2009 06:42am
witch doctor will duplicate himself to fool the enemies.

That + some kind of movement action to actually do whats ment to be done, MOVING FASTER THAN JUST RUNNING.
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Jul 13 2009 04:24am
maybe barbs get a fast leap :P
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Jul 23 2009 12:59pm
I bet it's some gay horse you get to ride.
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