Quote (Blurred @ Apr 21 2015 07:20am)
I dont get how u dont like aw? Cod was getting so fucking boring, like it was the same thing for wat.. 8 games? Somethin like that. Jus running around shooting peoole wit no variety, how is that not boring? The newer games r adding stuff to maKe the game more interesting rather than jus the same old shit. The only thing that's different between any other cods r the guns nd maps... Everything else is literally the same how could u not find that boring? If u dont find that boring then ur either a complete fuckin retard or ur 12 yrs old
Do you watch sports at all? Do you want them to change the rules of football/basketball to be more interesting every year?
Elite weapons negate skill. It's a variable that can't be countered with reaction time and/or good decision making..unless you also have the elite weapon. The weapon balance is non-existent. A twitch shooter played online with hitboxes not aligning with boosting characters is also not the funnest, especially since so many people play with poor internet. The number of buzzkills is also something that can't be totally countered by map knowledge and decision-making. The sheer amount of variables where people can be isn't ideal..it's challenging, but also frustrating. The SBMM isn't something I care too much about, but it's still not preferred. Sometime I just want to kill noobs, not a full team of ASM1 users. I play SnD, and although I like the off/def round-swapping in AW, I don't enjoy playing 11 rounds in pubs. The plant noise in pubs is also loud as fuck, so people just camp it out and wait for the sound.
The bells and whistles that keep getting added in are to help bridge the gap between noobs and veteran players. They're crutches used to get cheap buzzkills. Who the hell actually uses tracker drones? I have to use a perk just because some scrub can't determine where the enemy is at without having a robot seek me out for him.
Also, if you can't tell the difference between the CoDs, then that's not a fault of the franchise. I'll use the sprinting perk as a single example and start with MW2. Marathon in MW2 was infinite..it had a pro version, which enabled fast climb. BO1 marathon was limited sprint..it had a pro version, which enabled infinite sprint, but it lacked fast climb, so dying while climbing sucked..very clunky. MW3 had limited sprint..it had a pro version, which enable fast climb. BO2 had limited sprint and no pro version. Dex was required to climb fast, which limited build diversity and was clunky. Ghosts brought back infinite sprint, plus they added in vaulting. AW doesn't even have marathon/extreme conditioning, but they added in mantling, which you can also turn off. That's just one perk, so if you can't appreciate the difference, then that's a fault of your own.
Quote (Blurred @ Apr 21 2015 08:36am)
No. Sniping got shitty after bo2
Was referring to OP. Also, I figured trickshotters liked ghosts since it has SnR.
This post was edited by ericswanson_19 on Apr 21 2015 08:47am