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Nov 4 2014 11:03am
Making this poll for people who haven't decided if they want the game yet
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Nov 4 2014 11:03am
i havent played it yet rip
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Nov 4 2014 11:09am
Quote (Jupe @ Nov 4 2014 01:03pm)
i havent played it yet rip


y jupey
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Nov 4 2014 11:09am
dunno if want to buy new console then buy game
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Nov 4 2014 11:31am
Quote (Jupe @ Nov 4 2014 01:09pm)
dunno if want to buy new console then buy game


I got it on 360. I don't think I'm going to buy a next gen console until summer or there abouts. Still worth the buy on an older console imo.
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Nov 4 2014 11:38am
It's good. I've played 2 FFAs and then SnD for about 18 hours.

The maps don't play well for FFA due to the size. I was rushing and couldn't find any sweet spot for spawns, so each game lasted over 10 mins.

The alternating off/def for SnD should've happened years ago, so I really enjoy that aspect. The best of 11 I don't know if I totally enjoy yet. I don't dislike it though, but this creates almost a 15 min long game on average, plus it tends make people camp more since it gives them time to learn from their mistakes, so flanking usually only works once/twice tops, then the enemy camps. This creates more competition, which is nice, but I just dislike having to camp the campers. The shorter rounds aren't bad, but it's virtually impossible to play methodical, let alone clutch, especially anything like a 1v5/1v6. The 7.5 second defuse is a little too much competitive-like, especially with the 1:30 rounds. I just don't think 6v6 works well for 4v4 rules. I would much prefer best of 7 with 2:00 rounds, but maintain the alternating off/def.
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Nov 4 2014 11:44am
Quote (ericswanson_19 @ Nov 4 2014 01:38pm)
It's good. I've played 2 FFAs and then SnD for about 18 hours.

The maps don't play well for FFA due to the size. I was rushing and couldn't find any sweet spot for spawns, so each game lasted over 10 mins.

The alternating off/def for SnD should've happened years ago, so I really enjoy that aspect. The best of 11 I don't know if I totally enjoy yet. I don't dislike it though, but this creates almost a 15 min long game on average, plus it tends make people camp more since it gives them time to learn from their mistakes, so flanking usually only works once/twice tops, then the enemy camps. This creates more competition, which is nice, but I just dislike having to camp the campers. The shorter rounds aren't bad, but it's virtually impossible to play methodical, let alone clutch, especially anything like a 1v5/1v6. The 7.5 second defuse is a little too much competitive-like, especially with the 1:30 rounds. I just don't think 6v6 works well for 4v4 rules. I would much prefer best of 7 with 2:00 rounds, but maintain the alternating off/def.


I agree with this. I don't like the shorter rounds and 7.5 second defuse. The defuse time makes smart plays virtually non existent. You cannot sneakily defuse a bomb anymore unless the opposing team is actually horrible. They've made it so you actually have to kill every last person to defuse the bomb.

I do really like the 6 rounds though. Gives more of a fighting chance for comebacks when you're at a disadvantage, or at least to make up for some of your mistakes. The alternating is a blessing, that's for sure.
I don't have anything to say about the competitiveness, as I don't do competitive at all.

What platform did you get it on Eric?
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Nov 4 2014 11:55am
Quote (Twist @ Nov 4 2014 11:44am)
I agree with this. I don't like the shorter rounds and 7.5 second defuse. The defuse time makes smart plays virtually non existent. You cannot sneakily defuse a bomb anymore unless the opposing team is actually horrible. They've made it so you actually have to kill every last person to defuse the bomb.

I do really like the 6 rounds though. Gives more of a fighting chance for comebacks when you're at a disadvantage, or at least to make up for some of your mistakes. The alternating is a blessing, that's for sure.
I don't have anything to say about the competitiveness, as I don't do competitive at all.

What platform did you get it on Eric?

xbone

Traditionally, competitive CoD works exactly like it's currently setup in AW pubs, with the only difference being 6v6 instead of 4v4 (ignoring gear/perks/etc restrictions). I don't think 6v6 works as well with 4v4/comp rules.
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Nov 6 2014 11:48am
bump
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Nov 10 2014 11:15am
Bump
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