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Posts: 55,366
Joined: Aug 18 2008
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Dec 12 2013 09:15pm
Stability

Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
Fix for a rare bots crash.
Improved operations functionality.



Weapon Balancing

MSBS Range reduced.
MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
Fire rate on MSBS and Burst Fire Attachment reduced.



Additional Fixes

Fix for past title entitlements not appearing properly.
Fixed issue that would occur when having hardline as last perk with specialist.
Fixed inconsistencies between SP and MP for a few patches and backgrounds.
Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
Added no enemy callouts to incog perk description.
Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
Menu optimization for clan wars.
Fix for going to the store from the create-a-soldier menu.
Fixed incorrect indexing of perks with squads that had defined loadouts.
Fixed bots so they can open doors (Warhawk/Freight).
Fix for splitscreen issue when going to the store.
Blitz bug fixes.
Host migration timer bug fixes.
Fix for potentially not showing the in game "controller removed" popup.
Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
Fixed a couple bugs with the new icon.
Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
Added scrolling animation to social feed ticker.
Fix to validate reticle type even when switching sights.
Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
Added icon to indicate bomb carrier on scoreboard in eSports mode.
Fix for sound issue when seeker explodes.
Fix for final escape being broken by player jumping off cliff after nuke activation.
Fix for drill disappearing when grabbing the drill after using SOFLAM.
Fixed unlimited weapon glitch in first contact.
Fixed animation issue when pressing RT before riotshield was out.

This post was edited by DaTz on Dec 12 2013 09:18pm
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Dec 12 2013 10:24pm
:love: Brandon!
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Dec 13 2013 02:29am
ty
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Dec 13 2013 02:39am
Lol @ reducing range on the MSBS, was already shit at range to begin with.
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Dec 13 2013 03:20am
datz our brandon
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Dec 13 2013 06:33am
Quote (Noobalator @ Dec 13 2013 03:39am)
Lol @ reducing range on the MSBS, was already shit at range to begin with.


I found the MSBS to be very bad overall (maybe just my connection) but I got faster kills with any other AR with burst fire including a silenced ARX
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Dec 13 2013 07:39am
AK12 / K7 / USR
Glad they didn't touch my weapons
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Dec 13 2013 11:56am
Quote (Noobalator @ Dec 13 2013 02:39am)
Lol @ reducing range on the MSBS, was already shit at range to begin with.


I never got upset to range kills either. I hated getting hipfired by the thing, so I'm happy about the 2-shot to arms/legs being adjusted, along with the fire rate.

I also didn't know incog removed callouts..might actually consider using it. Wish there were more than 6 class slots.. -_-
Member
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Dec 13 2013 11:59am
Quote (ericswanson_19 @ Dec 13 2013 10:56am)
I never got upset to range kills either. I hated getting hipfired by the thing, so I'm happy about the 2-shot to arms/legs being adjusted, along with the fire rate.

I also didn't know incog removed callouts..might actually consider using it. Wish there were more than 6 class slots.. -_-


The lack of class slots is literally my biggest complaint with the game...
Member
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Joined: Mar 1 2009
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Dec 13 2013 12:06pm
Quote (ericswanson_19 @ Dec 13 2013 12:56pm)
I never got upset to range kills either. I hated getting hipfired by the thing, so I'm happy about the 2-shot to arms/legs being adjusted, along with the fire rate.

I also didn't know incog removed callouts..might actually consider using it. Wish there were more than 6 class slots.. -_-


I see thermal lmgs and snipers a lot so I already use incog half the time
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