only on next gen

Quote
Mark Rubin: Honestly, we played with it for a while, and just felt, performance wise, it wasn’t a good experience on current-gen. We had done enough new stuff to the engine, added a lot of new features, that the current-gen systems became bogged down under 18 players.
Yeah, it sucks. I know a lot of people play Ground War. But it’s funny how many who play Ground War always complain Ground War has issues. I’m like, well, it’s because you’re 18 players on a tiny little map. Of course you’re going to have spawning issues.
That being said, people still enjoy it. And we totally wanted to do Ground War on current-gen. It wasn’t an easy decision to cut it. But we wanted to make the game good. Character customisation, for instance, takes up a massive amount of resources. So having 18 people on the map with unique characters is a challenge compared to having 12 people on the map with unique characters.
This post was edited by DaTz on Nov 8 2013 06:36pm