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d2jsp Forums > Other Games > FPS & Battle Royale > Call of Duty Series > Quickscoping Removed From Ghosts
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Sep 10 2013 02:16pm
so what else are they gonna steal from bf3
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Sep 10 2013 02:28pm
Quote (ericswanson_19 @ Sep 10 2013 03:51pm)
i won't blame the sniper, but the map design. looking back at MW2 maps (excluding map packs) the maps had great designs and flanks to avoid obvious hardscoped areas. ghosts will have infinite sprint again, so hopefully these campers will get caught off guard. :)


so do you think sniping should be taken out of the game, then? if you're right i see no advantage to having a sniper at all.
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Sep 10 2013 07:54pm
Quote (OtterJethro @ Sep 10 2013 01:46pm)
Yea, DSR makes quick scoping very easy. Easiest Cod to quickscope I have played


You must not have played MW2. :p

Intervention was the absolute epitome (redundant I know) of quickscoping. So fluid, so pretty. Nothing else has compared imo.
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Sep 10 2013 08:02pm
I'm actually kind of interested to see how this works out. Adding a little more realism to the arcade shooter might mix things up a bit.

Did they mention how quickscoping was effected? Longer ADS time, excessive sway immidiately after ADS'ing, only being able to scope when prone, etc?
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Sep 10 2013 08:17pm
Quote (SanityWasHacked @ Sep 10 2013 06:54pm)
You must not have played MW2. :p

Intervention was the absolute epitome (redundant I know) of quickscoping. So fluid, so pretty. Nothing else has compared imo.


I used the intervention. It gets a significant number of hit markers though. The DSR almost never gets them and includes a red laser to help you out.
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Sep 10 2013 08:23pm
Quote (OtterJethro @ Sep 10 2013 10:17pm)
I used the intervention. It gets a significant number of hit markers though. The DSR almost never gets them and includes a red laser to help you out.


Must be the drugs. :/
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Sep 10 2013 09:22pm
saw this video a while ago its pretty obvious quickscoping doesnt work but doesnt seem to ruin sniping if ur a good sniper

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Sep 10 2013 10:02pm
Quote (hedonism @ Sep 10 2013 02:28pm)
so do you think sniping should be taken out of the game, then?  if you're right i see no advantage to having a sniper at all.

your comments are always so odd. how many hours do you have on the CoD franchise? why would you put those words in my mouth? i'm saying certain parts of maps are obviously dangerous to traverse, mainly long lines of sight..ie-good for snipers. when it comes to mw2 maps there were almost always rushing routes beneficial for smgs, but they could risk going through long lines of sight to test the risk/reward. the thing about new maps like mw3/bo2 is that the maps are oversimplified, so the amount of flanks are much fewer or non-existent. if the map design gives no incentive for defense to push up, then the map is imbalanced and bad. if you don't have to move at all and are given map control by default, then the map is bad. maps like hijacked have no incentive to push past the middle of the map..same goes for countless others.
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Sep 10 2013 10:26pm
i know snipers are REALLLLLLLLLLLLLLLLLLLY strong in this game and u will most likely NEVER get a hitmarker
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Sep 13 2013 12:29pm
Quickscoping, at it's core, is just an exploit of the auto-aim mechanic. A glitch, if you will.

Don't get me wrong, it looks pretty cool, and if you can do it, it's actually kind of fun. But here's the real problem...

First, quickscopers are hated by damn near everyone. It's often viewed as nothing more than over-glorified cheating by the majority of players.

Second, I used to play quite a bit, and I've seen quickscopers go both positive, and negative. But typically, they go negative, and I'll explain why. Your connection speed determines if you can be a functional quickscoper. Now, that is not the end-all be-all; I've personally gone quickscoping with three bars on a consistent basis, and done just fine. But that is rare. Before anyone starts throwing around comments about me being bad, I came from PC, where quickscoping was a pain due to a mouse. Timing was everything. My friends all consider me to be an average/slightly-above-average quickscoper. So skill is not the issue. Bottom line, if you do not have one of the fastest connections in the lobby, player hitboxes will likely never be where you think they are. Unfortunately for the quickscoper, the auto-aim mechanic will always pick what the quickscoper sees, as opposed to what the server sees.

Third, quickscopers consistently lose matches for their team. Before I become a pariah, and people start chanting OpTic Pred's name to the heavens, let me remind you of my second point. Connection speed is over half the battle. If that quickscoper does not have a good connection, he's dead. I did the math back in MW3, on a three bar connection, based on number of encounters (seeing an enemy and taking a shot) vs. the number of encounters I actually lived through. Something like 13.8% of encounters, I lived. Those are not good odds. Granted there are exceptions to everything, but the vast majority of the community will experience the same problems. So, let's say you survive a flat 10% of your encounters in TDM. If you have a total of say... twenty encounters in a match, which is about average for the average player in the average match, then you will survive, theoretically, two encounters. This means you scored two points for your team, but gave the enemy team eighteen points. That boils down to a .11 K/D ratio, which, is about the only place K/D matters to people. The odds are NOT in your favor.

Last, I'm all for playing the game how YOU want to play it. That being said, I prefer to take the traditional sniper approach. Yes, I mean pitching a tent. I have no shame in doing what I can to ensure my team wins, because where K/D means nothing to most people, W/L is what's important. High K/D and high W/L are almost mutually exclusive these days. Again, exceptions and all that jazz. But, if you want to quickscope, be my guest. Just don't harass me if I snipe you from a distance, in waiting, while you run around getting owned by Peacekeepers and R870's.
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