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d2jsp Forums > Other Games > FPS & Battle Royale > Call of Duty Series > Call Of Duty General Chat/off Topic Discussion > Round Two
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Member
Posts: 32,744
Joined: Dec 27 2007
Gold: 20.18
Aug 22 2013 04:56am
Quote (Kevorkian @ 22 Aug 2013 13:41)
Just got kicked off for BO2 update.

Wonder what they are going to fuck up this time...


Just the new camos and double xp weekend I think.
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Posts: 55,366
Joined: Aug 18 2008
Gold: 0.00
Aug 22 2013 08:22am
Multiplayer Issues Addressed –

-Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
-Addressed an issue where Players were able to copy other Players’ emblems.
-Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
-Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
-Players are no longer able to stand on invisible collision near the crane in Uplink.
-Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
-Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
-Improved stability with the preview movies in CoDTV when signing in and out of profiles.
-Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit
-Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
-Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise
-Leapers no longer become stuck in the main elevator shaft.

Buried
-The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
-Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.
-Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
-Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
-Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
-Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
-Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
-Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
-Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
-Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack
Member
Posts: 56,946
Joined: Nov 7 2009
Gold: 2,195.68
Aug 22 2013 09:58am
Quote (DaTz @ Aug 22 2013 09:22am)
Multiplayer Issues Addressed –

-Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
-Addressed an issue where Players were able to copy other Players’ emblems.
-Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
-Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
-Players are no longer able to stand on invisible collision near the crane in Uplink.
-Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
-Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
-Improved stability with the preview movies in CoDTV when signing in and out of profiles.
-Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit
-Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
-Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise
-Leapers no longer become stuck in the main elevator shaft.

Buried
-The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
-Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.
-Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
-Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
-Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
-Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
-Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
-Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
-Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
-Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack


ty
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Aug 22 2013 08:54pm
Penis
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Posts: 21,137
Joined: Feb 7 2010
Gold: 725.00
Aug 22 2013 08:58pm
Buried
-Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.

Thank God. This was very annoying in grief. Other team would do it so you can't win.
Member
Posts: 48,669
Joined: Jul 10 2008
Gold: 179.69
Aug 22 2013 11:14pm
i liked copying they're emblams tho :{
Member
Posts: 3,758
Joined: Jul 14 2006
Gold: 62.00
Aug 23 2013 08:46pm
Still able to stand on the top of the bank, buried is easy.
Member
Posts: 56,946
Joined: Nov 7 2009
Gold: 2,195.68
Aug 24 2013 12:50pm
buried is easy without being a nerd anyway
Member
Posts: 55,366
Joined: Aug 18 2008
Gold: 0.00
Aug 26 2013 03:16pm
just pre ordered my xbox one wooot
Member
Posts: 55,848
Joined: Feb 13 2008
Gold: 6,195.01
Aug 26 2013 03:18pm
This chat is dumb and worthless, and I am going to to everything in my power to get it taken down.

Preparing for maximum over-rustle.
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