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Joined: Aug 18 2008
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Nov 17 2015 02:04pm
33.25.23.* FFA spawn updates with > 8 players. Fixed stat loss for join in progress FFA/GG games. Lots of script runtime errors. +more
Member
Posts: 55,366
Joined: Aug 18 2008
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Nov 19 2015 07:09pm
General

Longshot distance settings updated for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMGs slightly reduced.

Submachine Guns

VMP

ADS time slightly increased to match other SMGs.
Hip fire spread slightly increased to match other SMGs.
Pharo

Close damage range slightly reduced.
Razorback

Damage range increased.

Assault Rifles

KN-44

Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
XR-2

Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
HVK-30

Increased ability to control recoil.
ICR-1

Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
M8A7

Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.

Shotguns

KRM-262

Increased lethal range.
Haymaker 12

Fire rate and damage range slightly reduced.
Argus

ADS time increased.
Close range damage increased.

Light Machine Guns

BRM

ADS speed slightly reduced.
Dingo

Increased ability to control recoil.
Gorgon

Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased recoil.
Increased hip-fire spread.
48 Dredge

Fixed magazine count on Extended Mag. This was previously ending on one bullet, and then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.

Pistols

L-CAR 9

Close damage range slightly reduced.

Equipment

Thermite

Damage rate reduced. Now takes longer to be killed by Thermite.
Arena

Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in game.
Challenges

Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.
Medals

Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.
Exodus

Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.
Fringe

Fixed an issue where Players were able to mantle into an unplayable space in Fringe.
Member
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Nov 19 2015 07:10pm
General

Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments that should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.
Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.

Specialists

General

Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills, which unlock Specialist Epic.
Outrider

Vision Pulse ability recharge speed has been slightly reduced.
Nomad

Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.
Reaper

Scythe has had its ammo reduced from 200 to 160.
Firebreak

Heat Wave ability recharge speed has been slightly increased.
Member
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Joined: Aug 18 2008
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Dec 7 2015 07:43pm
37.25.30.4. Arena Pro Series = CWL rules/maps. Scorestreak tuning (buffs for days) & fixes. Map exploits. +more.

This post was edited by DaTz on Dec 7 2015 07:43pm
Member
Posts: 55,366
Joined: Aug 18 2008
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Dec 10 2015 06:16pm
Weapons

Submachine Guns

Kuda

Increased ability to control recoil.
VMP

Time increased when aiming down sights.

Hip fire spread increased.

Weevil

Increased ability to control recoil.
Vesper

Reduced lethal range.
Razorback

Increased ability to control recoil.

Increased lethal range.

Assault Rifles

KN-44

Increased ability to control recoil.
XR-2

Movement speed reduced.
HVK-30

Increased ability to control recoil.
ICR-1

Increased ability to control recoil.

Hip fire spread reduced.

Fixed an issue with the reload animation when a certain magazine was equipped.

Man-O-War * Increased ability to control recoil.

M8A7

Fire rate reduced.
Shotguns

KRM-262

Removed 3-hit kill. Now guaranteed at 2-hits.
205 Brecci

Increased lethal range.
Haymaker 12

Increased lethal range.
Light Machine Guns

Dingo

Movement speed increased.

Increased ability to control recoil.

48 Dredge

Fire rate reduced.
Pistols

MR6

Movement speed increased.
RK5

Movement speed increased.

Reduced lethal range.

L-CAR 9

Movement speed increased.

Reduced damage.

Reduced lethal range.

Hip fire spread increased.

Scorestreaks

HC-XD

Explosive damage increased
Dart

Explosive damage increased for collision explosions
Handling tuning
Minimum speed slightly reduced
Fixed an issue where the Dart was not locking onto enemy players
Talon

AI controlled damage slightly increased
Mothership

Increased number of missiles required to destroy by 2
Owner turret explosive bullet damage increased
Owner rocket turret projectile speed increased
Hellstorm

Cluster bomb explosive damage increased
Rolling Thunder

Explosive radius per drone increased
Explosive damage per drone increased
Added 4 pairs of drones
Health per drone increased
Cerberus

Increased missiles required to destroy by 1
Increased EMP Grenades required to destroy by 1
G.I. Unit

Increased number of War Machine hits required to destroy
Slightly increased duration
Slightly decreased time stunned when hit by EMP Grenade
UAV

Increased base health
CUAV

Increased base health
Wraith

Increased base health
Fixed an issue where the Flak Drone would not intercept incoming missiles
R.A.P.S

Increased number or missiles required to destroy Deploy Ship by 1
Increased health per drone
Explosive damage per drone increased
Lightning Strike

Reduced the time between target selection and payload delivery
Member
Posts: 25,468
Joined: Aug 15 2010
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Dec 17 2015 12:02pm
help i dont know whats new
Member
Posts: 55,366
Joined: Aug 18 2008
Gold: 0.00
Dec 17 2015 12:52pm
Honestly me either I haven't played in 2 weeks
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