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Apr 3 2013 03:45am
Quote (laviticus @ Apr 2 2013 08:48pm)
sorry you people are a little mad when someone trys to help a community of other gamers, just becuase you know something does not mean everyone else does. So you should not be mad at me for helping others but be mad at your self for not wanting to also help others to further the game and there experiance, and again sorry for your losses


Zombies is not that complicated... You're not helping anyone with your "TL:DR" thread. Practice and time is the only help for people wanting to "rank up".

Sorry you are a little mad that your thread was a fail...

Quote (laviticus @ Apr 2 2013 08:31pm)
your not worthy of a post


Evidently I am for you to have posted.
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Apr 3 2013 07:49am
Quote (firstofallthings @ Apr 3 2013 05:18am)
if you're only going to round 25-35 why tf would you play transit? would be much faster playing town/farm

This.
Quote (Kevorkian @ Apr 3 2013 05:45am)
Zombies is not that complicated... You're not helping anyone with your "TL:DR" thread. Practice and time is the only help for people wanting to "rank up".
Sorry you are a little mad that your thread was a fail...


The bolded on so many levels.

I've said it before, and I'll say it again...
You play for 3 hours, I'll play for 3 hours. You do your sissy, play and quit, play and quit, play and quit method, I'll just grind the 3 hours. I'll be on top with kills, headshots, miles ran, points....
This needs to be closed.
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Apr 3 2013 10:23am
Solo Tranzit Walkthrough....

Round 1:
knife
Round 2: knife -> knife
Round 3: 8x m1911 body shots (try to line them up) -> knife
...Should have between 5400 and 6400+
Round 4: options....
1) If you have 6000+, go buy galvaknuckles.
2) If you got a max ammo and still have m1911 bullets, use them until you have 6000+, then buy galvaknuckles
3) If neither of the above, go buy an M14, B23R, or Colt AR, or hit the box if you prefer, then use that to make 6000 and buy galvaknuckles.
Round 4-13: 1 punch zombies while running the map, grabbing Juggernog, Double Tap Root Beer, Speed Cola, and Quick Revive/Stamina Up (I recommend Quick Revive if solo) and shop the Box until you get a Galil and/or Ray Gun, and/or grab the AK74u (I prefer Galil + AK, since both are high damage and AK ammo can be replenished). I do not recommend using the HAMR anymore because with it's recoil nerf and it's moderate damage you won't as easily be able to abuse the huge Deadshot Daiquiri bonus.
...rounds 4-13 should've made you over 40,000 points with galva's (but if you need more cash and are short on ammo, round 14 takes 1 bullet -> punch to kill)
Round 10+:...
After you have all your perks and your weapons, leave 2 zombies alive and drop your turbine down the outhouse hole to open the door to the Pack-a-Punch, then make your way to town and get in there (you should have more than enough time, just make sure the zombies follow you at first). Now you can build the Pack-a-Punch and should have enough for both weapons.
After Pack-a-Punching both weapons head to either your favorite Camping spot and post up or your favorite training spot (see below for a couple examples). Now simply burst fire headshots until you get Deadshot Daiquiri green mist. Once you have it, the Lamentation will be a 1shot to the head until round 30 something (while the SLDG HAMR is a 3-4 shot with too much kick).
Camping spots:
1)
Let the Pack-a-Punch room close and sit in the bank vault. Only have to watch forward. Ray Gun is not recommended because zombies will get close and splash damage sucks. Good because it allows you to bank your cash between each round and regrab Jug if downed. (if you do this method, consider grabbing the MP5 instead of the AK74u as you'll be able to refill ammo between rounds more easily)
2) In the top corner right outside of the power station (just beyond the AK74u). Good because it allows you to refill AK74u ammo if needed and is quite open for movement if needed. (my favorite spot)
Training spots:
1)
Bus Depot - walk around the outside in a circle. Good because it's right next to Quick Revive if downed.
2) Farm - outside the gate; where the bus parks. Very open, right next to Double Tap if downed. Very easy run to Power Station if you run out of ammo (AK74u refill). (my recommended spot for training)
3) Inbetween area where the Colt AR appears. Open area, but all in all not as good as option 2.



e/ If you want the Shotgun emblem, you need to play everyday for 5 days straight and maintain a total kill / down ratio of 100+, so try not to down often. You'll have to play often to maintain the emblem.

This post was edited by DeadlySanity on Apr 3 2013 10:34am
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Apr 3 2013 11:39am
Quote (DeadlySanity @ Apr 3 2013 12:23pm)
Solo Tranzit Walkthrough....

Round 1:
knife
Round 2: knife -> knife
Round 3: 8x m1911 body shots (try to line them up) -> knife
...Should have between 5400 and 6400+
Round 4: options....
1) If you have 6000+, go buy galvaknuckles.
2) If you got a max ammo and still have m1911 bullets, use them until you have 6000+, then buy galvaknuckles
3) If neither of the above, go buy an M14, B23R, or Colt AR, or hit the box if you prefer, then use that to make 6000 and buy galvaknuckles.
Round 4-13: 1 punch zombies while running the map, grabbing Juggernog, Double Tap Root Beer, Speed Cola, and Quick Revive/Stamina Up (I recommend Quick Revive if solo) and shop the Box until you get a Galil and/or Ray Gun, and/or grab the AK74u (I prefer Galil + AK, since both are high damage and AK ammo can be replenished). I do not recommend using the HAMR anymore because with it's recoil nerf and it's moderate damage you won't as easily be able to abuse the huge Deadshot Daiquiri bonus.
...rounds 4-13 should've made you over 40,000 points with galva's (but if you need more cash and are short on ammo, round 14 takes 1 bullet -> punch to kill)
Round 10+:...
After you have all your perks and your weapons, leave 2 zombies alive and drop your turbine down the outhouse hole to open the door to the Pack-a-Punch, then make your way to town and get in there (you should have more than enough time, just make sure the zombies follow you at first). Now you can build the Pack-a-Punch and should have enough for both weapons.
After Pack-a-Punching both weapons head to either your favorite Camping spot and post up or your favorite training spot (see below for a couple examples). Now simply burst fire headshots until you get Deadshot Daiquiri green mist. Once you have it, the Lamentation will be a 1shot to the head until round 30 something (while the SLDG HAMR is a 3-4 shot with too much kick).
Camping spots:
1)
Let the Pack-a-Punch room close and sit in the bank vault. Only have to watch forward. Ray Gun is not recommended because zombies will get close and splash damage sucks. Good because it allows you to bank your cash between each round and regrab Jug if downed. (if you do this method, consider grabbing the MP5 instead of the AK74u as you'll be able to refill ammo between rounds more easily)
2) In the top corner right outside of the power station (just beyond the AK74u). Good because it allows you to refill AK74u ammo if needed and is quite open for movement if needed. (my favorite spot)
Training spots:
1)
Bus Depot - walk around the outside in a circle. Good because it's right next to Quick Revive if downed.
2) Farm - outside the gate; where the bus parks. Very open, right next to Double Tap if downed. Very easy run to Power Station if you run out of ammo (AK74u refill). (my recommended spot for training)
3) Inbetween area where the Colt AR appears. Open area, but all in all not as good as option 2.



e/ If you want the Shotgun emblem, you need to play everyday for 5 days straight and maintain a total kill / down ratio of 100+, so try not to down often. You'll have to play often to maintain the emblem.


:thumbsup:

Have you tried running trains in the tunnels with the M16 PaP'd? It's a pretty high caliber and works great with head shots.
If downed, very close to Bus Depot for Quick Revive.
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Apr 3 2013 11:54am
Quote (cory_johnstone @ Apr 3 2013 12:39pm)
:thumbsup:

Have you tried running trains in the tunnels with the M16 PaP'd? It's a pretty high caliber and works great with head shots.
If downed, very close to Bus Depot for Quick Revive.


That's my #3 for training. :p I haven't tried it myself and wasn't sure how decent the M16 (which I forgot the name of and referred to as the "Colt AR" since it's called Colt M16## off the wall) PaP'd, so I didn't want to give much details, but good to know it's a becomes a decent gun. ^_^ (It's pretty bad unPaP'd, lol)


:LOVE:


This post was edited by DeadlySanity on Apr 3 2013 12:10pm
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Apr 4 2013 08:35am
Quote (DeadlySanity @ Apr 3 2013 01:54pm)
That's my #3 for training. :p I haven't tried it myself and wasn't sure how decent the M16 (which I forgot the name of and referred to as the "Colt AR" since it's called Colt M16## off the wall) PaP'd, so I didn't want to give much details, but good to know it's a becomes a decent gun. ^_^ (It's pretty bad unPaP'd, lol)


:LOVE:


Very nice :)
Yeah, non-PaP'd it is complete junk lol.
But with the lazer-pew-pew-pew it's pretty nice :)
And tunnels have quite a few places to run circles, and other paths to run if you get backed up.

This video, at 2 minutes... Don't mind him shooting or whatever (he kinda blows), but from 2:00 to about 2:45, thats the spot I run circles. Counter-clockwise.
If you know how zombies run/pack up/act in a pile it's very easy to train them :)
The guy in the video isn't very good... But that's, IMO, the best spot. Can run off the circle if you start to get backed up, and just run a full lap for more ammo :)
http://www.youtube.com/watch?v=-BpS-okum1s
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Apr 4 2013 11:29am
Quote (cory_johnstone @ Apr 4 2013 09:35am)
Very nice :)
Yeah, non-PaP'd it is complete junk lol.
But with the lazer-pew-pew-pew it's pretty nice :)
And tunnels have quite a few places to run circles, and other paths to run if you get backed up.

This video, at 2 minutes... Don't mind him shooting or whatever (he kinda blows), but from 2:00 to about 2:45, thats the spot I run circles. Counter-clockwise.
If you know how zombies run/pack up/act in a pile it's very easy to train them :)
The guy in the video isn't very good... But that's, IMO, the best spot. Can run off the circle if you start to get backed up, and just run a full lap for more ammo :)
http://www.youtube.com/watch?v=-BpS-okum1s


Wow, that is better than I was expecting, and the gun PaP'd is MUCH better than I expected. :o

I honestly don't run trains much, I prefer posting up cuz lazy and usually play with 3-4. But I'm going to test that spot out. The training part itself still doesn't seem as good as the farm to me (based on the video), but the fact that it's RIGHT next to an amazing wall gun might give it the edge.

I'm definitely going to test it today or tomorrow, and feel free to test the farm spot if you haven't before. Just run circles outside the gate you have to pay for (where the bus parks), then when you're ready to kill, you can back up the path through the gate, giving you plenty of time and a good angle to get dem domes. ^_^


This post was edited by DeadlySanity on Apr 4 2013 11:41am
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Apr 4 2013 11:44am
Assuming they kept the stats the same as from BO1 Zombies for these two since they're considered "classic guns" (which, everything we can see is the same; ammo/reload time, fire rate, etc). Then the AK74fu2 would have 33% more ammo, same reload speed, slower fire rate, and 33% more damage than the Skullcrusher. However doesn't offer the noob tube moments for insta-kill rapage. I'm still going to try it though. :p


I've actually been planning on putting together some research on the matter, finding out at what level zombies does each of the "favorite" zombie weapons stop being a one shot kill to the head when pack-a-punched with double tap and deadshot daiquiri. Throw me a PM or message me via xbox sometime if you want to help. ^_^ (I have a feeling the Galil is going to win out, but still would be nice to see how close a lot of the weapons get)
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Apr 4 2013 12:45pm
Quote (DeadlySanity @ Apr 4 2013 01:29pm)
Wow, that is better than I was expecting, and the gun PaP'd is MUCH better than I expected. :o

I honestly don't run trains much, I prefer posting up cuz lazy and usually play with 3-4. But I'm going to test that spot out. The training part itself still doesn't seem as good as the farm to me (based on the video), but the fact that it's RIGHT next to an amazing wall gun might give it the edge.

I'm definitely going to test it today or tomorrow, and feel free to test the farm spot if you haven't before. Just run circles outside the gate you have to pay for (where the bus parks), then when you're ready to kill, you can back up the path through the gate, giving you plenty of time and a good angle to get dem domes. ^_^


Yeah, it's pretty legit PaP'd
And the noob-tube with insta is amazing! lol. That video wasn't a great example.. If you just do big circles, stay close enough to the wall on the one side, then stay close to the cars on the other it is pretty easy to train there.

I actually have gone to the farm a few times :)
Until I found out how good the Skullcrusher was :)
I had 3 good PaP'd weapons. If I ran out of 2, I just got the other from the fridge and prayed for a max ammo!

We will have to get something going some weekend. Currently in transit (no pun intended) of internet companies, so I don't have any ATM :/

Now that the HAMR has the nerf, I'm probably not going to like it as much...
Some of my favorite PaP'd guns: FAL (pretty epic for headshots), Galil, RPD, HAMR and a few select wall guns. Depends where I train at.
Diner, farm and tunnels are my best for rapetrains.
PaP room, jugg hallway and upstairs the bar are some of my favorites for stand&shoot.
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Apr 5 2013 04:33am
Quote (Kevorkian @ Apr 3 2013 03:45am)
Zombies is not that complicated... You're not helping anyone with your "TL:DR" thread. Practice and time is the only help for people wanting to "rank up".

Sorry you are a little mad that your thread was a fail...



Evidently I am for you to have posted.


obv i have offended you for you to keep replying to my posts so please refrain from doing so, and no im not mad with you but the people who didnt raise you to be a good little boy and watch his mouth thats all
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