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Jun 16 2015 12:41am
Everyone should know that ttk was for trailer so it was fast and action packed. Treyarch doesn't do iw ttk game looked interesting I'm excited as a ps4 player
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Jun 16 2015 02:15am
It looks like straight garbage. Motherfuckers wall running, jumping and sliding and it looks like fucking Halo with the futuristic armour these fools had on

NAY!

Another Advanced Warfare failure. Might as well have called it Advanced Warfare 2

Fuck this game. And fuck you Treyarch for selling out and giving in to mlg and 10 year old faggots

This post was edited by rc3mil on Jun 16 2015 02:16am
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Jun 16 2015 04:11am
Quote (DaTz @ Jun 15 2015 07:15pm)
http://www.youtube.com/watch?v=Tpm1yk3enzY


gross, the wall running looks absolutely ridiculous
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Jun 16 2015 04:51am
Quote (Sjax @ Jun 16 2015 05:11am)
gross, the wall running looks absolutely ridiculous


This. And the soundtrack fucking sucked as well.

And just when you think you've seen total garbage, call of duty delivers another hot steaming pile of shit.
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Jun 16 2015 06:27am
Quote (rc3mil @ Jun 16 2015 04:15am)
It looks like straight garbage. Motherfuckers wall running, jumping and sliding and it looks like fucking Halo with the futuristic armour these fools had on

NAY!

Another Advanced Warfare failure. Might as well have called it Advanced Warfare 2

Fuck this game. And fuck you Treyarch for selling out and giving in to mlg and 10 year old faggots



Idk about you, but I remember sliding in ghosts and it wasn't really game changing.
The wall running looks a tad odd, but I'm sure it'll be sick.
A lot better looking than advanced warfare, in my opinion.
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Jun 16 2015 06:29am
driftor said u dont nearly wall run or move like this at all in game
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Jun 16 2015 06:32am
Quote (DaTz @ Jun 16 2015 08:29am)
driftor said u dont nearly wall run or move like this at all in game



I trust him.
I'm sure it'll be good. I've been a cod fan since cod4 and I can say that AW was the first game I was completely unhappy with.
Ghosts, I have mixed feelings, can still play it, though.
I do miss mw2 and cod 4 though :(
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Jun 16 2015 07:20am
Quote (D2Jomblified @ Jun 16 2015 07:27am)
Idk about you, but I remember sliding in ghosts and it wasn't really game changing.
The wall running looks a tad odd, but I'm sure it'll be sick.
A lot better looking than advanced warfare, in my opinion.


Dude ghosts fucking sucked. It was straight garbage. And just when you didn't think it could get any worse, call of duty delivers a bigger pile of shit, Advanced Warfare!

This post was edited by rc3mil on Jun 16 2015 07:20am
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Jun 16 2015 10:13am
Quote (rc3mil @ Jun 16 2015 09:20am)
Dude ghosts fucking sucked. It was straight garbage. And just when you didn't think it could get any worse, call of duty delivers a bigger pile of shit, Advanced Warfare!



Ghosts didn't suck. It has its many flaws for sure but it doesnt "suck".
Just learn to adapt.
It's easy.
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Jun 16 2015 10:36am
Wall running with treyarch hit detection should be laughable. Still, $60 is nothing, so I'll buy and hopefully have some fun. AW is my most hated CoD to date, so it shouldn't be hard to outshine, even if it's a treyarch CoD.

Quote (D2Jomblified @ Jun 16 2015 10:13am)
Ghosts didn't suck. It has its many flaws for sure but it doesnt "suck".
Just learn to adapt.
It's easy.

Agreed. I think the issue with ghosts that most people had is how it seemed to consist of more tryhards. BO2 spawned vanoss trolls and a massive increase in trickshotters. It also introduced league play, which separated even more of the tryhards. Ghosts introduced search and rescue, which ended up consuming most of the trickshotters. Clan v Clan wasn't remotely as popular as LP, so more tryhards stayed in the regular playlists. Anyone who played ghosts on the xbox one also weeded out even more casual gamers. The casual gamers were just shell shocked. Beyond that, I know respawn players didn't like some of the spawns and maps, but I always played SnD, so I thought ghosts was amazing. It produced my highest stats to date due to how it incentivized rushing with infinite sprint, great hit detection, great connection, and map designs with elevation and flanks.

This post was edited by ericswanson_19 on Jun 16 2015 10:37am
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