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Apr 29 2015 06:34pm
Quote (ericswanson_19 @ Apr 29 2015 04:23pm)
Sincerely pathetic tbh. I realize we're talking about a game here, but that's just sad. If you ever lost a single game while having the perk equipped, then I would be embarrassed.

It's a crutch perk for dumpster babies.


You're complaining about a series that went down hill years ago. This FPS is not fun for competitive players, it is complete trash. All they care about is releasing this shit 2-3 times a year with map packs to make money. That's why there are so many COD games, it is a money grab. If you want to play a serious FPS go play CS.
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Apr 30 2015 07:37am
Quote (DeanofDazzle @ Apr 29 2015 06:34pm)
You're complaining about a series that went down hill years ago. This FPS is not fun for competitive players, it is complete trash. All they care about is releasing this shit 2-3 times a year with map packs to make money. That's why there are so many COD games, it is a money grab. If you want to play a serious FPS go play CS.

Cringe.

I play pubs. My idea of fun isn't sweating at a competitive level. It's smart to camp and ADS constantly in competitive. I like rushing and flanking, which doesn't really occur against truly good people. GBs/LP isn't competitive btw. What's the name of your competitive team on CoD or CS?

Also, every single highlight clip from CS I've ever seen was simply ADSing a door, waiting for someone to walk through it, usually a triple. Watching a clutch on CoD is infinitely more entertaining to watch, considering the variation of things that occur in CoD clutches.

This post was edited by ericswanson_19 on Apr 30 2015 07:37am
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Apr 30 2015 12:35pm
Quote (ericswanson_19 @ Apr 30 2015 09:37am)
Cringe.

I play pubs. My idea of fun isn't sweating at a competitive level. It's smart to camp and ADS constantly in competitive. I like rushing and flanking, which doesn't really occur against truly good people. GBs/LP isn't competitive btw. What's the name of your competitive team on CoD or CS?

Also, every single highlight clip from CS I've ever seen was simply ADSing a door, waiting for someone to walk through it, usually a triple. Watching a clutch on CoD is infinitely more entertaining to watch, considering the variation of things that occur in CoD clutches.


Cringe goes both ways. You have succeeded.
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Apr 30 2015 01:19pm
Quote (DeanofDazzle @ Apr 30 2015 12:35pm)
Cringe goes both ways. You have succeeded.

I'm able to articulate the cringe, rather than parrot. You talk about competitive, yet you've probably never played it.

This post was edited by ericswanson_19 on Apr 30 2015 01:19pm
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Apr 30 2015 03:39pm
rushing and flanking happens all the time in snd tournys at high level thats just a non sense thing 2 say it depends more on the map/ who you're playing and what they like to do you cant flank vs kids that camp until late round. just plant and wait to flank after they rotate.
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Apr 30 2015 03:51pm
Quote (Sasori @ Apr 30 2015 03:39pm)
rushing and flanking happens all the time in snd tournys at high level thats just a non sense thing 2 say it depends more on the map/ who you're playing and what they like to do you cant flank vs kids that camp until late round. just plant and wait to flank after they rotate.

I'm mostly referring to defense. A lot of maps give map control by default, so there's literally no advantage to rush past the bomb sights. The only time flanking usually occurs is after the bomb gets put down.

Based on what I've seen, full on rushing usually occurs once per game. Considering there's a potential of playing 11 rounds, a mistake like getting flanked is usually learned from. They'll randomly flood to throw people off. People watching crosses prevent much variety. With a longer defuse and shorter rounds, broad-sweeping flanks are also limited.

Edit: Things get skewed when it comes to 1v1/2v2/3v3. Flanking in a 2v2 for example seems inevitable.

This post was edited by ericswanson_19 on Apr 30 2015 03:55pm
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Apr 30 2015 04:14pm
Quote (ericswanson_19 @ Apr 30 2015 03:51pm)
I'm mostly referring to defense. A lot of maps give map control by default, so there's literally no advantage to rush past the bomb sights. The only time flanking usually occurs is after the bomb gets put down.

Based on what I've seen, full on rushing usually occurs once per game. Considering there's a potential of playing 11 rounds, a mistake like getting flanked is usually learned from. They'll randomly flood to throw people off. People watching crosses prevent much variety. With a longer defuse and shorter rounds, broad-sweeping flanks are also limited.

Edit: Things get skewed when it comes to 1v1/2v2/3v3. Flanking in a 2v2 for example seems inevitable.


if you rush/flank on defense without a teammate calling that they are all pushing a bomb site then u deserve to die that has nothing to do with the game thats just playing like a retard its called "defense" for a reason.
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May 1 2015 07:31am
Quote (Sasori @ Apr 30 2015 04:14pm)
if you rush/flank on defense without a teammate calling that they are all pushing a bomb site then u deserve to die that has nothing to do with the game thats just playing like a retard its called "defense" for a reason.

I agree, but some maps still require pushing a little to get to the bomb sight in the first place, which is what I'm mostly referring to, whereas other maps have the bomb virtually right in front of you. The competitive map selection usually avoid this issue, but playing pub BO2 SnD on maps like hijacked, slums, etc..really sucks.

This post was edited by ericswanson_19 on May 1 2015 07:32am
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May 1 2015 09:46am
Quote (ericswanson_19 @ Apr 29 2015 12:23pm)
Sincerely pathetic tbh. I realize we're talking about a game here, but that's just sad. If you ever lost a single game while having the perk equipped, then I would be embarrassed.

It's a crutch perk for dumpster babies.


I dropped many a MOAB with that shit.
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May 1 2015 12:18pm
Quote (D20 @ May 1 2015 09:46am)
I dropped many a MOAB with that shit.

..because you have no shame! :P
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