Quote (Hoos @ Apr 8 2014 01:54pm)
i was in college when cod4 came out, and i found the game to be fun mostly because it was so new and fresh. (i actually played cod2 on both pc and console)
i hated waw - loved mw2 - hated bo1 - hated mw3 - liked bo2 - hate ghosts
i mainly played the franchise because i had fun playing with my friends who actually liked it, and the other fps options on console kind of suck.
battlefield was more fun on pc for me - i just feel like it's too clunky and odd to play on console, but i did enjoy playing bf3 on my 360.
i feel like the cod games just get too noob friendly with every installment. i just don't see much of a learning curve in any of them. yeah, you can learn the maps, but at the end of the day... outplaying someone doesn't guarantee you get the kill.
and fyi, when i say learning curve ... i'm talking "gears of war 1" learning curve - the kind where it's really about your skill with the game and the bs just doesn't really exist. gears1 matches almost always came down to who was better bouncing and using the shotgun. the older halos had a good learning curve too.
cod just doesn't really have it the way those franchises did. gears sucks now, and halo is pretty garbage too - mostly because they made each new installment more of a casual "pick up and play" game
a casual "pick up and play" is pretty much what call of duty has become. yeah, you can obviously get much better with practice, but on average i'd wager that it's fairly easy to be successful with little knowledge of the game if you've ever played a fps before.
i agree with most, but i feel like ghosts has the steepest learning curve compared to the last 2 CoDs due to the more complicated maps. MW3/BO2 have pretty basic maps and the game pretty much plays it for you. it definitely sucks about the sound perks playing for the game for people nowadays, rather than map knowledge an decision making. still, map knowledge and good decision making go a long way.