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May 2 2013 01:47pm
Quote (TheE1337 @ 2 May 2013 22:09)
worst is the ksg - perfectly lined up shot and no hit marker...drives me mad.


Now that's a gun you can call 'inconsistent'.
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May 3 2013 04:27am
Quote (Kevorkian @ May 2 2013 04:42pm)
lag obviously...

Why do people still make these dumb threads?


Lag wont effect the number of hitmarkers you get.
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May 3 2013 05:58am
Quote (wigy @ May 3 2013 05:27am)
Lag wont effect the number of hitmarkers you get.


*connection interrupted"

Empties out 5clips into your head before getting disconnected or ending up respawned.
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May 5 2013 08:13am
Quote (Kevorkian @ May 3 2013 11:58am)
*connection interrupted"

Empties out 5clips into your head before getting disconnected or ending up respawned.


This is a little different.
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May 5 2013 09:32am
Quote (wigy @ May 3 2013 06:27am)
Lag wont effect the number of hitmarkers you get.


It definitely does.


There are 2 instances (3 if you consider the enemy players) of the game running simultaneously; client(you) and servers(host).

If you lag, by the server not being able to receive packets, you will continue to get hit markers.


If you're shooting someone, and you only need 4 shots to kill, and the game lags for a bit after the 3rd hit, you will continue to hit them on your screen, getting way past 4 hits, but because it's lagging, you've only hit them 3 times. The server isn't registering the hits after.



Treyarch has proven time and time again, they are very piss poor at developing net-code.
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May 5 2013 05:58pm
Quote (3hitk0 @ May 5 2013 03:32pm)
It definitely does.


There are 2 instances (3 if you consider the enemy players) of the game running simultaneously; client(you) and servers(host).

If you lag, by the server not being able to receive packets, you will continue to get hit markers.


If you're shooting someone, and you only need 4 shots to kill, and the game lags for a bit after the 3rd hit, you will continue to hit them on your screen, getting way past 4 hits, but because it's lagging, you've only hit them 3 times. The server isn't registering the hits after.



Treyarch has proven time and time again, they are very piss poor at developing net-code.


I don't know what kind of next level dildo connection you have but this hasn't happened to me ever.
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May 5 2013 07:10pm
Quote (wigy @ May 5 2013 07:58pm)
I don't know what kind of next level dildo connection you have but this hasn't happened to me ever.


Nearly almost everyone experiences this type of lag.


It's the same thing as the whole "running behind a corner, yet getting shot and killed and when watching the kill cam, you weren't where you were on your screen."


edit: I guarantee you've experienced it, as with lag compensation, as long as one person experiences it, everyone else will. You just probably didn't notice it.

This post was edited by 3hitk0 on May 5 2013 07:11pm
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May 6 2013 01:27am
Quote (3hitk0 @ 6 May 2013 04:10)
Nearly almost everyone experiences this type of lag.


It's the same thing as the whole "running behind a corner, yet getting shot and killed and when watching the kill cam, you weren't where you were on your screen."


edit: I guarantee you've experienced it, as with lag compensation, as long as one person experiences it, everyone else will. You just probably didn't notice it.


iktf bro
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May 6 2013 02:11am
play hardcore

Member
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May 6 2013 06:47am
Quote (3hitk0 @ May 6 2013 01:10am)
Nearly almost everyone experiences this type of lag.


It's the same thing as the whole "running behind a corner, yet getting shot and killed and when watching the kill cam, you weren't where you were on your screen."


edit: I guarantee you've experienced it, as with lag compensation, as long as one person experiences it, everyone else will. You just probably didn't notice it.


Sounds like a nice reason to make excuses. Lag may cause delay for the hitmarkers but if you're counting the hitmarkers it will be the same number.
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