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Sep 1 2015 09:50am


I have a feeling they won't be tweaking the specialist abilities at all. I'm guessing they're working as intended. They'll most likely tweak the weapons and hopefully the trip mines.

I only play SnD, and traditionally I wait to unleash my scorestreaks in the later rounds, but by that time everyone has something, even the terrible people. There's literally countless options to nerf rejack, especially in SnD, but I doubt they will do anything.

Still, the game is at least playable compared to AW. Despite the issues, the game still plays relatively great for search and the route variation is a breath of fresh air compared to black ops hallway 2.
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Sep 1 2015 10:02am
havent watched your video yet but rejack has already been nerfed? im sure they are going to mess with specialist abilities but for a gamemode like snd i remember reading they are going to change how they are earned
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Sep 1 2015 11:55am
the game is going to be amazing.
theres nothing wrong with the game in any way if you take into account that 90% of the stupid perks will be banned.
this game is automatically better than ghost/aw simply on the grounds that it's engine isn't absolute bus ass
the guns feel great. they sound great. they look great. movement is crisp and fluid. the ability to track an opponent in the air is MUCH easier than aw. (the primary issue with the game)
theres MUCH less verticality. maps are designed well. hit detection is smooth. recoil isn't horrible yet they aren't quite mw2 laser beams either. (nothing wrong with that mind you)

i have extremely high hopes for this game. and i'm not concerned about any perks or scorestreaks yet because we've learned our lesson that shit will be banned lol.
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Sep 1 2015 03:07pm
Quote (Sasori @ Sep 1 2015 01:55pm)
the game is going to be amazing.
theres nothing wrong with the game in any way if you take into account that 90% of the stupid perks will be banned.
this game is automatically better than ghost/aw simply on the grounds that it's engine isn't absolute bus ass
the guns feel great. they sound great. they look great. movement is crisp and fluid. the ability to track an opponent in the air is MUCH easier than aw. (the primary issue with the game)
theres MUCH less verticality. maps are designed well. hit detection is smooth. recoil isn't horrible yet they aren't quite mw2 laser beams either. (nothing wrong with that mind you)

i have extremely high hopes for this game. and i'm not concerned about any perks or scorestreaks yet because we've learned our lesson that shit will be banned lol.


Pretty much sums up my thoughts as well
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Sep 1 2015 06:36pm
actual good vid from tmartn

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Sep 2 2015 07:57am
i saw someone use a revive ability once in snd not glitch and i never eant to see it again

a revive specialist in snd only 1 life keep it that way
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Sep 2 2015 08:46am
Quote (Sasori @ Sep 1 2015 11:55am)
the game is going to be amazing.
theres nothing wrong with the game in any way if you take into account that 90% of the stupid perks will be banned.
this game is automatically better than ghost/aw simply on the grounds that it's engine isn't absolute bus ass
the guns feel great. they sound great. they look great. movement is crisp and fluid. the ability to track an opponent in the air is MUCH easier than aw. (the primary issue with the game)
theres MUCH less verticality. maps are designed well. hit detection is smooth. recoil isn't horrible yet they aren't quite mw2 laser beams either. (nothing wrong with that mind you)

i have extremely high hopes for this game. and i'm not concerned about any perks or scorestreaks yet because we've learned our lesson that shit will be banned lol.

Even though the perk banning isn't a thing for pubs, I'm happy they weren't too OP. No one uses tracker, considering other options are better. There's not really room in the loadouts anyway, which is the same with sixth sense. Sixth sense is weak enough to not be too bad anyway imo. Awareness isn't too bad either..definitely not MW3 sitrep bad. I didn't end up getting dead silence or using the default class with it, so I'm not sure how it works.

I was one of the few people who really enjoyed ghosts snd though. I thought it played perfect. The only issue for me was amplify, although it didn't stop me from doing well. AW was definitely trash..worst CoD to date imo.

I still can't believe treyarch finally figured out decent hit detection and fluid animation. It's weird to say the least.. still not MW2/ghosts-level, but it's a step up from clunktown.

This post was edited by ericswanson_19 on Sep 2 2015 08:46am
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Sep 2 2015 09:45am
Quote (ericswanson_19 @ Sep 2 2015 09:46am)
Even though the perk banning isn't a thing for pubs, I'm happy they weren't too OP. No one uses tracker, considering other options are better. There's not really room in the loadouts anyway, which is the same with sixth sense. Sixth sense is weak enough to not be too bad anyway imo. Awareness isn't too bad either..definitely not MW3 sitrep bad. I didn't end up getting dead silence or using the default class with it, so I'm not sure how it works.

I was one of the few people who really enjoyed ghosts snd though. I thought it played perfect. The only issue for me was amplify, although it didn't stop me from doing well. AW was definitely trash..worst CoD to date imo.

I still can't believe treyarch finally figured out decent hit detection and fluid animation. It's weird to say the least.. still not MW2/ghosts-level, but it's a step up from clunktown.



It's a great game so far. The boost jumping is very controllable and like you said, hit detection on point! That m8 nerf was pretty shitty though. Should've reduced damage or something lol. The rate of fire nerf makes close range incredibly hard
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Sep 2 2015 01:20pm
Quote (ericswanson_19 @ Sep 2 2015 08:46am)
Even though the perk banning isn't a thing for pubs, I'm happy they weren't too OP. No one uses tracker, considering other options are better. There's not really room in the loadouts anyway, which is the same with sixth sense. Sixth sense is weak enough to not be too bad anyway imo. Awareness isn't too bad either..definitely not MW3 sitrep bad. I didn't end up getting dead silence or using the default class with it, so I'm not sure how it works.

I was one of the few people who really enjoyed ghosts snd though. I thought it played perfect. The only issue for me was amplify, although it didn't stop me from doing well. AW was definitely trash..worst CoD to date imo.

I still can't believe treyarch finally figured out decent hit detection and fluid animation. It's weird to say the least.. still not MW2/ghosts-level, but it's a step up from clunktown.


i actually think black ops 1 was a really smooth game in both hit detection and animation. but thats just me.

also i agree ghosts snd wasn't that bad. which is why it's the only thing i played on gb the whole game. respawn in ghosts was terrible.
banning is going to be a thing for pubs in bops3 they are bringing back the league play system and it's going to be way better.
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Sep 3 2015 08:06am
I don't know if its just fatigue from CoDs in general, or the fact that I'm 10x more excited for Star Wars Battlefront, but I wasn't impressed by the beta.

Not saying the game was bad, but it certainly didn't feel too exciting. I'm going to blame it on franchise fatigue.
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