Quote (Sasori @ Sep 1 2015 11:55am)
the game is going to be amazing.
theres nothing wrong with the game in any way if you take into account that 90% of the stupid perks will be banned.
this game is automatically better than ghost/aw simply on the grounds that it's engine isn't absolute bus ass
the guns feel great. they sound great. they look great. movement is crisp and fluid. the ability to track an opponent in the air is MUCH easier than aw. (the primary issue with the game)
theres MUCH less verticality. maps are designed well. hit detection is smooth. recoil isn't horrible yet they aren't quite mw2 laser beams either. (nothing wrong with that mind you)
i have extremely high hopes for this game. and i'm not concerned about any perks or scorestreaks yet because we've learned our lesson that shit will be banned lol.
Even though the perk banning isn't a thing for pubs, I'm happy they weren't too OP. No one uses tracker, considering other options are better. There's not really room in the loadouts anyway, which is the same with sixth sense. Sixth sense is weak enough to not be too bad anyway imo. Awareness isn't too bad either..definitely not MW3 sitrep bad. I didn't end up getting dead silence or using the default class with it, so I'm not sure how it works.
I was one of the few people who really enjoyed ghosts snd though. I thought it played perfect. The only issue for me was amplify, although it didn't stop me from doing well. AW was definitely trash..worst CoD to date imo.
I still can't believe treyarch finally figured out decent hit detection and fluid animation. It's weird to say the least.. still not MW2/ghosts-level, but it's a step up from clunktown.
This post was edited by ericswanson_19 on Sep 2 2015 08:46am