BO2 awareness wasn't game-breaking, so if it's similar, then I can live with it. The issue with dead silence in BO2 was with tiers. Playing without extreme conditioning was a camper thing to do. Playing without dex made the game feel clunky. Playing without tac made getting shock charged super annoying.
Even though ghosts awareness was technically game-breaking, I was still able to destroy people who used it in a lot of instances, due to how the game was built. Ghost maps weren't all 3 hallways, so you could outplay people with decision making. The hit detection was crisp as fuck in ghosts, so someone camping with awareness could easily get turned on by superior reactions.
Quote (DaTz @ Apr 28 2015 07:20pm)
No toughness anymore :( flinch of duty hype
I prefer flinching for everyone, although every sniper in BO2 used fast hands anyway. I also wish stock/stalker was removed. Once MW3 added stalker it stopped punishing people who were camping and ADSing. The dropshot lost its effectiveness when you get stalker strafed to death by some 1-sensitivity window licker staring at a door.
Regardless, talking about any aspect of the game is inconsequential, because it's built by treyarch, therefor the connection and hit detection will be poor. Add in the next gen graphics, while poor people with poor internet continuing to play, and the experience will be even worse. If AW killcams take 10-15 seconds to load, imagine how long they will take with BO3, especially if it has theater mode. I'm guessing 20 seconds. If they keep the best of 11 round system for pub SnD, then that's a lot of time spent picking my nose.