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Apr 21 2015 01:47am
Coz I'm totally fucking not. Haven't been hyped for a while for a new COD. Got burnt by Mw3 and then scorched by Ghosts so I never bought Advanced Warfare thank goodness.

But ya If you are hyped for Blops3, shame. I feel sorry for you.
If you pre ordered Blops3, you are either a complete fucking retard, or you are young and new to COD

Fuck COD now. Games have become shit and everything now is DLC. Whoever pays more $$ gets all the best shit.

All about that $$
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Apr 21 2015 03:01am
i feel same way man, i didnt buy AW either...

im definetly getting bo3 though, just for zombies tbh
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Apr 21 2015 04:10am
Im looking forward to trying a new black ops, setting my expectations low.

Good news if it sucks theres always still the old games.
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Apr 21 2015 07:20am
I dont get how u dont like aw? Cod was getting so fucking boring, like it was the same thing for wat.. 8 games? Somethin like that. Jus running around shooting peoole wit no variety, how is that not boring? The newer games r adding stuff to maKe the game more interesting rather than jus the same old shit. The only thing that's different between any other cods r the guns nd maps... Everything else is literally the same how could u not find that boring? If u dont find that boring then ur either a complete fuckin retard or ur 12 yrs old
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Apr 21 2015 08:25am
Aren't you a trickshotter? How do you judge the quality of a CoD..the amount spots you can jump off of?
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Apr 21 2015 08:36am
Quote (ericswanson_19 @ Apr 21 2015 10:25am)
Aren't you a trickshotter? How do you judge the quality of a CoD..the amount spots you can jump off of?


No. Sniping got shitty after bo2
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Apr 21 2015 08:43am
Quote (Blurred @ Apr 21 2015 07:20am)
I dont get how u dont like aw? Cod was getting so fucking boring, like it was the same thing for wat.. 8 games? Somethin like that. Jus running around shooting peoole wit no variety, how is that not boring? The newer games r adding stuff to maKe the game more interesting rather than jus the same old shit. The only thing that's different between any other cods r the guns nd maps... Everything else is literally the same how could u not find that boring? If u dont find that boring then ur either a complete fuckin retard or ur 12 yrs old

Do you watch sports at all? Do you want them to change the rules of football/basketball to be more interesting every year?

Elite weapons negate skill. It's a variable that can't be countered with reaction time and/or good decision making..unless you also have the elite weapon. The weapon balance is non-existent. A twitch shooter played online with hitboxes not aligning with boosting characters is also not the funnest, especially since so many people play with poor internet. The number of buzzkills is also something that can't be totally countered by map knowledge and decision-making. The sheer amount of variables where people can be isn't ideal..it's challenging, but also frustrating. The SBMM isn't something I care too much about, but it's still not preferred. Sometime I just want to kill noobs, not a full team of ASM1 users. I play SnD, and although I like the off/def round-swapping in AW, I don't enjoy playing 11 rounds in pubs. The plant noise in pubs is also loud as fuck, so people just camp it out and wait for the sound.

The bells and whistles that keep getting added in are to help bridge the gap between noobs and veteran players. They're crutches used to get cheap buzzkills. Who the hell actually uses tracker drones? I have to use a perk just because some scrub can't determine where the enemy is at without having a robot seek me out for him.

Also, if you can't tell the difference between the CoDs, then that's not a fault of the franchise. I'll use the sprinting perk as a single example and start with MW2. Marathon in MW2 was infinite..it had a pro version, which enabled fast climb. BO1 marathon was limited sprint..it had a pro version, which enabled infinite sprint, but it lacked fast climb, so dying while climbing sucked..very clunky. MW3 had limited sprint..it had a pro version, which enable fast climb. BO2 had limited sprint and no pro version. Dex was required to climb fast, which limited build diversity and was clunky. Ghosts brought back infinite sprint, plus they added in vaulting. AW doesn't even have marathon/extreme conditioning, but they added in mantling, which you can also turn off. That's just one perk, so if you can't appreciate the difference, then that's a fault of your own.

Quote (Blurred @ Apr 21 2015 08:36am)
No. Sniping got shitty after bo2

Was referring to OP. Also, I figured trickshotters liked ghosts since it has SnR.

This post was edited by ericswanson_19 on Apr 21 2015 08:47am
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Apr 21 2015 08:49am
Quote (ericswanson_19 @ Apr 21 2015 07:43am)
Do you watch sports at all? Do you want them to change the rules of football/basketball to be more interesting every year?

Elite weapons negate skill. It's a variable that can't be countered with reaction time and/or good decision making..unless you also have the elite weapon. The weapon balance is non-existent. A twitch shooter played online with hitboxes not aligning with boosting characters is also not the funnest, especially since so many people play with poor internet. The number of buzzkills is also something that can't be totally countered by map knowledge and decision-making. The sheer amount of variables where people can be isn't ideal..it's challenging, but also frustrating. The SBMM isn't something I care too much about, but it's still not preferred. Sometime I just want to kill noobs, not a full team of ASM1 users. I play SnD, and although I like the off/def round-swapping in AW, I don't enjoy playing 11 rounds in pubs. The plant noise in pubs is also loud as fuck, so people just camp it out and wait for the sound.

The bells and whistles that keep getting added in are to help bridge the gap between noobs and veteran players. They're crutches used to get cheap buzzkills. Who the hell actually uses tracker drones? I have to use a perk just because some scrub can't determine where the enemy is at without having a robot seek me out for him.

Also, if you can't tell the difference between the CoDs, then that's not a fault of the franchise. I'll use the sprinting perk as a single example and start with MW2. Marathon in MW2 was infinite..it had a pro version, which enabled fast climb. BO1 marathon was limited sprint..it had a pro version, which enabled infinite sprint, but it lacked fast climb, so dying while climbing sucked..very clunky. MW3 had limited sprint..it had a pro version, which enable fast climb. BO2 had limited sprint and no pro version. Dex was required to climb fast, which limited build diversity and was clunky. Ghosts brought back infinite sprint, plus they added in vaulting. AW doesn't even have marathon/extreme conditioning, but they added in mantling, which you can also turn off. That's just one perk, so if you can't appreciate the difference, then that's a fault of your own.


Was referring to OP. Also, I figured trickshotters liked ghosts since it has SnR.



No one notices all the sprint differences spending all the time in the corner and crouch walking.
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Apr 21 2015 12:20pm
Quote (OtterJethro @ Apr 21 2015 08:49am)
No one notices all the sprint differences spending all the time in the corner and crouch walking.

True, true. They place their double shock charges, then sit behind a riot shield with their target finder LMG.. because apparently people like these kind of bells and whistles.
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Apr 21 2015 12:58pm
Quote (ericswanson_19 @ Apr 21 2015 10:43am)
Do you watch sports at all? Do you want them to change the rules of football/basketball to be more interesting every year?

Elite weapons negate skill. It's a variable that can't be countered with reaction time and/or good decision making..unless you also have the elite weapon. The weapon balance is non-existent. A twitch shooter played online with hitboxes not aligning with boosting characters is also not the funnest, especially since so many people play with poor internet. The number of buzzkills is also something that can't be totally countered by map knowledge and decision-making. The sheer amount of variables where people can be isn't ideal..it's challenging, but also frustrating. The SBMM isn't something I care too much about, but it's still not preferred. Sometime I just want to kill noobs, not a full team of ASM1 users. I play SnD, and although I like the off/def round-swapping in AW, I don't enjoy playing 11 rounds in pubs. The plant noise in pubs is also loud as fuck, so people just camp it out and wait for the sound.

The bells and whistles that keep getting added in are to help bridge the gap between noobs and veteran players. They're crutches used to get cheap buzzkills. Who the hell actually uses tracker drones? I have to use a perk just because some scrub can't determine where the enemy is at without having a robot seek me out for him.

Also, if you can't tell the difference between the CoDs, then that's not a fault of the franchise. I'll use the sprinting perk as a single example and start with MW2. Marathon in MW2 was infinite..it had a pro version, which enabled fast climb. BO1 marathon was limited sprint..it had a pro version, which enabled infinite sprint, but it lacked fast climb, so dying while climbing sucked..very clunky. MW3 had limited sprint..it had a pro version, which enable fast climb. BO2 had limited sprint and no pro version. Dex was required to climb fast, which limited build diversity and was clunky. Ghosts brought back infinite sprint, plus they added in vaulting. AW doesn't even have marathon/extreme conditioning, but they added in mantling, which you can also turn off. That's just one perk, so if you can't appreciate the difference, then that's a fault of your own.


Was referring to OP. Also, I figured trickshotters liked ghosts since it has SnR.


Y r u comparing cod to football or basketball? Lmfao two very different things.. nd the sprinting aspect of it was never a problem for me, in any of the games. I did notice them but they did not affect me so I never cared for those small changes. Instead of sprinting around all the time I find it fun nd interesting that u can "fly" around in aw. Its much harder to hit a "flying" moving target than it is to hit someone jus running around

Also I personally didnt like the cods after bo2 until aw came out, but ALL of the cods after bo2 have really shitty sniping so it's not even fun
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