Quote (ericswanson_19 @ Mar 27 2014 12:00pm)
super, super boring to watch competitive on ghosts, especially domination. ctf/hp on BO2 were gold, but i still much prefer ghosts connection and maps to BO2, and obviously BO1/MW3. ghosts infinite sprint and more complicated maps require a steeper learning curve, rather than ADSing hallways in the ultra simple MW3/BO2 maps. what's funny about MW3 is some of my preferred maps were the smaller maps, but technically they're complete trash against good people.. hardhat for example, is one of my favorite maps in MW3, but defense is instantly given map control of both bomb sites with near to no movement, but the better players still win in the end. BO2's hallway heavy, 3-lane maps promoted a lot of M8/DSR ADSing, which sucked. i do have to give props to BO2's DLC, because i actually really liked a lot of those maps, because they made defense push up for map control on a lot of them, and they weren't just given it. i haven't really played anything besides SnD with my 4 days on ghosts..i think 95% of my kills are SnD.
ghosts has definitely gotten a lot better from the patches. they fixed dead silence and nerfed amplify a little, although i still wish DS completely negated amp. the nerfing of IEDs and riot shields has also immensely helped the game. i haven't had time to play the game since the SMG buff, so dunno how they are.
tar is still the best overall but the tar is the best gun in the entire game since vanilla anyway
and i agree with everything said especially hardhat being defense advantaged but if you know the good nade spots b Bomb is easy to flush and they have to watch cross from bars from back construction hopup
SnD in ghosts is really good to me. it has a learning curve (i suppose i mean i didn't mind it) the only thing i hate is playing freight in 2v2's im 44-1 in dubs in this game and freight is always a fucking pain