MW2 all day, every day. perfect hit detection.. bullets did what they're suppose to do. shot around corners rarely happened. 1-shot sniper bullets to the waste/feet never happened. the animation was fluid and smooth. the maps had flanks, along with infinite sprint and fast climb to traverse them.
MW2 also has the best sound system in the entire
franchise. it has better sound than the 4 CoDs that came after it, which is illogical. it's also a major reason it separates my love for it over CoD4..the superior sound quality. one thing you'll never see in MW2 are people getting away with 'ninja defuses' ..not the ones where people just lay and wait, but if they're in a clutch situation, people don't just go for the bomb and survive. in BO1/BO2/Ghosts, the bomb defuse noise is more or less non-existent..nowhere near MW2's range. I think the developers just hate people with
headsets and want to nerf them, which also brings on the point of dead silence and ninja. MW2 got footsteps perfect. You shouldn't hear footsteps, unless on certain surfaces like leaves/jumping off buildings, etc. BO1 totally fucked footsteps, MW3 has sitrep, BO2 has amplify, and so does Ghosts.
We're 4 CoDs past MW2 now, so it's safe to say it will remain the superior CoD, even with the other flaws.
They made it so headsets are a 100% MUST in competitive play.. with my astros i can hear through dead silence without amplify mostly on maps like freight with the snow and what not
i want the bomb defuse to be changed to being able to hear it, dead silence to be 100% silent, and keep the planting noise
idk there's a lot of weird things in this game that i'm not use to yet (didn't play BO2 at all)