Quote (Excusemem8 @ Jan 24 2017 07:24pm)
First of all keys stack, so they only take up 1x1 square so there is no opportunity cost of having an inventory full of keys (fully stacked 1 square)
The game does not differentiate between keys found and keys bought, value will always = 1 gold.
Free trade agreements with jsp will allow you to profit much higher by selling your shall for in game gold rather than town vender who will cap the max amount and or are not generous with unique items
Keys bought would be short term assets, keys found are a product of exploring. Exploring 5 mins = 1 key on average over all acts
opprtunity cost has nothing to do with the accounting treatment, accounting only recognizes and reports the accounting profit, not economic profit, which is accounting profit less opportunity cost.
I am not talking about inventory in the game (ie spaces available) I am talking about how many keys you have, the accounting asset inventory account.
Keys are recorded at acquisition cost under GAAP. You can recognize an impairment loss.
This isn't a free trade agreement because we are not dealing with international trade. and I mentioned the gains you can recognize via valuation through JSP -- but again you must initially record at the acquisition cost, and not recognize any gains until realized (traded away for the gain) under the conservatism constraint
The term you are looking for is current asset, and yes they are, but not for the reason you said. Current assets are assets expected to exhausted during an operating cycle or one year, whichever is longer, not how long it takes to obtain them.