Okay to clear things up once and for all here is how you determine whether or not a monster/boss can drop certain items with certain mods.
Terms needed for this 'test':
- qlvl - This is the quality level of the item e.g. martel de fer, battle hammer, exec etc.
- ilvl - This is the item level which is determined by the level of the monster who dropped the item.
- alvl - This is the most interesting part because this is what determine what monsters can drop and what they cannot drop.
The formula for calculating alvl goes like this:
Code
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
Lets take an example using a martel de fer dropped by mephisto on hell difficulty.
We know the following:
- Mephisto on hell is level 76 thus making his drops ilvl 76.
- The qlvl of a martel de fer is 53
- The alvl required for 200%ed to spawn is 56
Lets put this into our formula:
if (76<(99-53/2))
then {alvl=76-53/2}
else {
alvl=2*76-99}
Since 76 is higher than 99-53/2 we will use the bolded equation.
alvl=2*76-99
alvl=53
What this tells us is that mephisto will drop martel de fers with an alvl of 53. We already determined that we would need an alvl of 56 in order to get 200% ed weapons thus one will never get more that 180%ed on a martel de fer dropped by mephisto on hell difficulty.
This post was edited by Monze on Dec 4 2009 06:41am