Quote (GreyWind @ Jan 12 2014 09:36pm)
NEW INFORMATION !
Used the Arrow on bottom corner to change the screen size its is super small now ( nothing playable ) But i now can see create new world and options , But once i go beyond a serton size the hole screen will go black , i can then decrease it and it will come back.
- I priceded to make a new world But same thing if i go beyond this small ass screen size it blacks out ,
This obviously was never a problem until recently
i also tryed to go into the setting and change to full screen and get a game crash , here is some information on the crash ,
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 1/12/14 10:34 PM
Description: Rendering screen
java.lang.ArithmeticException: / by zero
at bbf.a(SourceFile:295)
at bcm.a(SourceFile:187)
at bmm.b(SourceFile:852)
at azi.ah(SourceFile:787)
at azi.f(SourceFile:711)
at net.minecraft.client.main.Main.main(SourceFile:152)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bbf.a(SourceFile:295)
at bcm.a(SourceFile:187)
-- Screen render details --
Details:
Screen name: bcm
Mouse location: Scaled: (261, 65). Absolute: (261, 12)
Screen size: Scaled: (262, 78). Absolute: (262, 78). Scale factor of 1
Stacktrace:
at bmm.b(SourceFile:852)
at azi.ah(SourceFile:787)
at azi.f(SourceFile:711)
at net.minecraft.client.main.Main.main(SourceFile:152)
-- System Details --
Details:
Minecraft Version: 1.7.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_15, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 27811440 bytes (26 MB) / 196018176 bytes (186 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.4
LWJGL: 2.9.1
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.1808, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 2.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Do you know that if you bought this game, you should have access to support somewhere that is better than a bunch of jsp users getting angry at you?